insomniac_lemon

joined 2 months ago
[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

Watch on Archive.org (2.8MiB) via Ruffle

Note: this was more difficult to find as it is not tagged (such as subject:"flash animation") while a rasterized version of it (4K upscale at 252.3M) is.

[–] [email protected] 32 points 2 days ago (3 children)

My more immediate thought is that most people couldn't even get within 100 miles, and this says nothing of training/planning etc. "why doesn't somebody do something" is probably just wish fulfillment by others who feel powerless to do anything about it.

[–] [email protected] 1 points 2 days ago

I prefer this one (watch warning: brief bit of blood/cartoon intestines and then a flashing window)

[–] [email protected] 5 points 3 days ago

The blocky white outline on everything in your example I'd say is a technical issue (common with beginners) not one that others who have used a digital art program would likely consider a stylistic choice. Home Movies is imperfect and minimalist, but it is well-presented... and even season 2 is much smoother due to the switch to Flash, which may be part of it.

Weird stuff was either successful because the good outweighed the bad (the really bad stuff gets lost to time)... or because seemingly-bad choices were deliberate, had technical benefits, and were skillfully done.

In other words, there's a big difference between something being "experimental" and it being early practice.

Though I will say sometimes style/proportions just bother people especially when common, see the hate for cal-arts memes.

[–] [email protected] 0 points 3 days ago

You sound like you're already at higher-end, obviously not who I was talking about. Perhaps I should've said "for most people", but really cost is a multiplier here so maybe similar tech will become a norm some day due to advancements (as I mentioned in the edit).

Part of my thinking (aside from not high-end) with the survey was that people could be using Big Picture mode for living-room OLED gaming, but seemingly aren't (unless they have older OLED that is not 4k?). Some people even still like their retro stuff (even 4:3 content) on CRT tech, rather than filters and/or upscalers.

Also just saw a video (L1T) about 2 options for $180 4K HDR IPS displays, not sure if this is a new low but I'll keep waiting (though I may be an outlier, going for free content that isn't the highest quality even by 1080p standard) also because it's on amazon.

There isn’t such thing as content that works well with OLED

I think you know what I mean. A daylight scene is going to look great on the display I mentioned above (and there may be higher-end non-OLED options too). Side-by-side there might be a difference, but diminishing returns for the actual experience.

Where OLED-like tech excels is darker content (near if not perfect black, which is what IPS etc will not match). I could see somebody buying this tech for horror games/content (especially Dead Space with its diagetic UI). Maybe for space content, but even then the stars need to be sparse or very under-exposed (white stars, dimmer clusters/interstellar cloud if any) to get a contiguous field of perfect black between the stars.

So stylistic choices really make-or-break it here. For an example I actually do have an OLED display (a phone I got free* because screen is cracked) and in the movie Wall-e there are just a few bits with near-perfect darkness that work really well (some transitional-moments, Wall-e's trailer when unlit, robot PoVs where the letterboxing looks like it's part of the mask)... but here it usually isn't space as most of the shots of used are pretty bright (some in the intro are darker) like the rest of the movie.

My mention of burn-in was not that I think it's a huge issue, but that it's still a worry. Searching on it I was still seeing videos about burn-in, one of the videos from 1 year ago was about a then-new display that had it due to mismatched-aspect content causing the panel to over-drive too much (which is unfortunate as that should be a great use-case). Wear leveling still sounds a bit long-term scary to me, especially with higher cost.

Other model-dependent issues I was seeing was VRR flicker and font rendering (sub-pixel arrangement). Also saw someone complaining about the support of HDR in general (games and even creation tools, Windows etc) from that same 1yr ago (it could be better now, but I'm betting this also leaves a lot of older titles that now are unplayable unless some mod/tonemapper etc can be used).

*= the person who gave it to me seemingly didn't even know what OLED is, and forgot me pointing it out

[–] [email protected] 4 points 5 days ago* (last edited 5 days ago) (1 children)

I used to hate the texture, but if cooked right they will be tender (canned mushrooms are probably better added near the end of cooking). Gumminess can also be masked by balancing it with other food (particularly meat, vegetables like potato/squash/broccoli) to chew against/alongside it.

Probably doesn't help if you don't like the taste, though that could just come down to mushroom variety if not also what dish it's in (spices etc).

[–] [email protected] 1 points 5 days ago* (last edited 5 days ago)

Make Minesweeper

Similar (I don't know how much more difficult/different it'd be to implement):

Somebody recently made a newer version (free on Itch) called Dragonsweeper. I never really understood the appeal of Minesweeper, but this version makes it click for me (aside from more elements, the math and piece logic allows for more deduction). That, and it probably helps that you can make informed guesses (particularly further into a game) as the mines are not the main focus.

Their version is highly engaging, though does not currently include configuration or even a replay (after win) button.

It's got me thinking that I want to make my own version, half as an excuse to make polygonal* art.

The first-step oversimplified version of this would be like normal minesweeper, though you:

  • sum the value of cells (not just checking if full/empty)
  • allow marking with numbers, not just a flag
  • have mines be a value of 100 instead of 1
  • add smaller-value tiles and a system to pace their removal (some freedom, can still lose here)
  • re-sum neighboring tiles when a tile is removed

*= I have done 2D in-engine, 3D via blender+vertex colors, plus general material/shader tinkering.

[–] [email protected] 8 points 5 days ago

Also humans lack a stable tooth-friendly microbiome in their mouths. At least not ones in modern societies, I mean maybe someone in remote areas of the world (who has never eaten refined sugar and never used mouthwash, still eats unprocessed+fibrous foods etc.)?

[–] [email protected] 1 points 5 days ago* (last edited 5 days ago) (2 children)

Alright sure, maybe. But LCD screens are ubiquitous, and most people probably aren't looking to buy more displays. In a similar vein, early 4K adopters probably don't have much reason... if they can just be happy with what they already have.

It is good enough to be the last thing to upgrade, especially looking at the chunk of cost it'd be when lumped in with PC/console cost. (also, selling is probably not for everyone even if less-modern HDTVs had any resale value, and at ~42" you might even not get any quick takers even if free)

A quick look at the Steam survey, ~56% of users are still using 1080p and ~20% are using 1440p. If OLED is almost exclusive to 4K and/or 240Hz many will likely continue to ignore it.

Also if you don't have the hardware+content, it also doesn't really make sense. That's additional cost, and you may even need to look specifically for content created that works well with OLED (if not created with it in mind). Higher-speeed broadband availability/cost and streaming enshittification(+encoding quality) may be factors here too.

And burn-in seems to still be a thing, at least with some types/models.

So I see this as a long way off for mass adoption, similar to VR. And more to my point that it's more of an exception than a norm.

EDIT: Also just saw QDEL, seems a year away still but may fix burn-in and cost (especially if it is pushed to lower end, print manufacturing may allow it). Though who knows, I'm also seeing tandem OLED (except it seems to make cost worse).

[–] [email protected] 1 points 5 days ago (4 children)

TVs very much so

Very much so... what? A quick glance, they're expensive AF (riddled with "smart" features and now AI, gigantic on top of 4K etc) too.

Sure I guess there's actually a chance a few impulsively bought one at a big-box store (or "on sale" for the full price of a non-OLED TV), but it's more likely they bought "LED" which is marketing speak for local dimming (not even close to OLED turning pixels off).

[–] [email protected] 0 points 6 days ago (6 children)

OLED displays (which are definitely a thing for desktop computers and TVs)

Probably not for most people, due to cost. More realistic for portable devices where battery saving is a thing, as it doesn't seem like there's much mainstream push for OLED (or similar equivalent) monitors that aren't top-end (on newegg, I could only find 240Hz options).

That and often search results are for other panel technologies (IPS/TN/VA). Lower spec stuff seems to exist but you really gotta scrape the bottom of the barrel (portable monitors) to find some niche product.

[–] [email protected] 5 points 6 days ago* (last edited 6 days ago) (1 children)

I'm not going to comment on the YT aspect of it, but I still think there's extra value for Flash itself as a technology, particularly that it's vector-based (also, interactivity to a lower extent) whereas video is bloated by comparison.

I know a lot of people don't like it, though I still have the standalone player on my computer (not Windows). There is also Ruffle, which might work fine for animations (personally: the loading time isn't great, also lack of zoom option).

I mean I know this probably depends on a platform more than anything. But there is the Internet archive.

Badger badger

Albuquerque: THE MOVIE EDIT: Better yet, Everything You Know is Wrong by the same creator

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

XFCE note: autohide panel (the clock is not), accessibility WM tweaks turned on (hide title...) as I usually have a window maximized. Raise-on-focus (Window Manager settings, similar setting in tweaks for window cycling) turned off, allowing rolled-up windows to not disappear when unfocused.

System note: ~~I have not maintained it well, broken dependencies right now and have finally got bit by nVidia as my system won't properly wake from suspend. Getting an alternative GPU is somewhat of a mess, especially prices and getting full performance.~~ EDIT: Updated, working fine now



I made this ultra-minimalist window theme a while ago (this is the second version, with the widget-capable layout and style-based color accent) and have been using it.

The title is 12px tall (the buttons are default 8px, though can get taller with alternate hover/click states).

At this size, XFWM has a design issue with font sizes/baselines so most fonts are cut off (the selected font is Nimbus Mono PS Bold 10, larger has text descenders cut because text can't overlap window contents)

I would try to take this idea further (and fix some of XFWM's other relevant issues) with my own WM but I use a somewhat niche language and couldn't figure out how to render a rectangle the last time I looked into it (the WM I was looking at doesn't have titles/window controls).

Not set on a name as lots of themes have size-based names but are not as minimal.

 

Personal note: Aside from a software demo (+very small change to other demo) and a basic 3D character controller (which I need to work on again), I really haven't worked with this much.

I have been more focused on vertex color models and their use in Godot. Haven't done much here either... but have started a collection of materials, got billboarded models* working and a simple gridmap.

*=face negative Y in blender, apply rotation. Otherwise it will not export properly.

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