this post was submitted on 25 Feb 2025
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rpg

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I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the "Toggle Syntax" button to view examples)

It needs a second to load because it has to load a Python interpreter in the background (I'm not good at web development) but once that's done, it works really well.

It's still very barebones and I still have to work out some problems.

Maybe some of you could use it, though.

There's also just the Python version available to run locally here

Everything is GPLv3, enjoy!

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[โ€“] [email protected] 4 points 6 days ago (1 children)

Extremely impressive! I wrote a dice probability calculator myself recently, but abandoned perfect calculations in favor of a million roll simulation. What you have done is really quite lovely.

[โ€“] [email protected] 7 points 6 days ago

Thank you very much. I, too, initially used a sampling approach but that was obviously inefficient and inaccurate. Getting this to work was a HUGE pain so it's nice to read some kind words about it, thank you