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Bundle of Holdings is doing a bundle, many of you have probably seen it

Did you bought it ? Why ? Why not ?

What’s your great story with one of the game ?

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So, I spend what is objectively too much time on Kickstarter. Every couple of days, I buzz the site, primarily looking for my next fix of bestiaries for my Pathfinder 2e table (I don't know what it is about physically bound monster stat blocks on glossy paper, but I apparently need that shit hooked directly up to my veins).

This January's been a bit of a lull period for that, though. It has seen a bit of a resurgence on the D&D 5e front, though, with a bunch of interesting projects having released recently. I thought I'd pass some of them along (as well as everything else I've seen in the last couple of weeks).

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Launched w/in The Last 2 Weeks

Pip and Pawn - For D&D, Pathfinder, and Savage Worlds

  • A short ebook about in-fiction games in table top RPGs. Includes history, magic, monsters, and more!

    Product Type: GM Resource, Lore & Worldbuilding, Rules Extension

    Systems: D&D 5e, Pathfinder 2e, Savage Worlds

    Start Date: Tuesday, 28 January, 2025

    End Date: Wednesday, 19 February, 2025

    Funded: true

Glumdark

  • A beautiful, grim resource for dark fantasy tabletop roleplaying games.

    Product Type: GM Resource, Lore & Worldbuilding

    Systems: System Agnostic

    Start Date: Wednesday, 22 January, 2025

    End Date: Saturday, 22 February, 2025

    Funded: true

Mjölnir, a Norse Gods Adventure

  • Unleash the power of the Norse gods and forge your destiny—dive into a legendary quest to claim Mjölnir and shape the fate of realms!

    Product Type: Adventure, Adventure Path, Items & Equipment

    Systems: D&D 5e

    Start Date: Monday, 20 January, 2025

    End Date: Tuesday, 18 February, 2025

    Funded: true

Shards of Corruption

  • A tome of heroic adventures for 5E D&D – twisted tales of betrayal, vengeance, and redemption from indie publisher Eventyr Games!

    Product Type: Adventure, Anthology, Bestiary

    Systems: D&D 5e

    Start Date: Thursday, 16 January, 2025

    End Date: Thursday, 13 February, 2025

    Funded: true


Ending w/in the Next 2 Weeks

50+ Random Tables

  • What does that goblin have it its pockets? What's the name of that NPC? What's the MacGuffin for the next quest? Look no further!

    Product Type: GM Reference

    Systems: System Neutral

    Start Date: Monday, 2 December, 2024

    End Date: Friday, 31 January, 2025

    Funded: true

Blights, Catastrophes & Scourges on the Realm

  • A collection of global catastrophic events impacting society that can be incorporated into fantasy RPGs. Claims D&D 5e compatibility, but appears to be system neutral in practice.

    Product Type: GM Reference

    Systems: D&D 5e, System Neutral

    Start Date: Wednesday, 1 January, 2025

    End Date: Friday, 31 January, 2025

    Funded: true

100 Amazing Events for D&D 5e

  • A line-up of 100 Amazing Events, a DnD 5E supplement packed w/ 100+ unique moments, twists, and challenges to bring your World to Life!

    Product Type: GM Resource

    Systems: D&D 5e

    Start Date: Thursday, 2 January, 2025

    End Date: Saturday, 1 February, 2025

    Funded: true

Gods & Avatars, Norse Gods in D&D

  • 22 Norse Gods for DnD 5e. 44 Cleric Domains & Paladin Oaths. Priests, Temples & their Followers.

    Product Type: GM Resource, Character Options

    Systems: D&D 5e

    Start Date: Tuesday, 31 December, 2024

    End Date: Thursday, 30 January, 2025

    Funded: true

Crazy Companions - 32+ complex creatures

  • 70+ PDF pages with complex and unique pets, familiars, mounts and companions for your next Dungeons and Dragons 5e or other RPG session.

    Product Type: Character Options

    Systems: D&D 5e

    Start Date: Tuesday, 7 January, 2025

    End Date: Thursday, 6 February, 2025

    Funded: true

Carnival of Shadows

  • A thrilling D&D 5e adventure set in a mysterious, story-rich carnival filled with secrets and danger!.

    Product Type: Adventure

    Systems: D&D 5e

    Start Date: Tuesday, 7 January, 2025

    End Date: Thursday, 6 February, 2025

    Funded: true

Aphrodite/Hera Class-ified

  • Two DnD 5e Classes Inspired by the Gods of Greek Mythology: Aphrodite and Hera.

    Product Type: Character Options

    Systems: D&D 5e

    Start Date: Monday, 6 January, 2025

    End Date: Thursday, 30 January, 2025

    Funded: true

100 Amazing Events

  • A supplement packed w/ 100+ unique moments, twists, and challenges to bring your World to Life! Claims to be for 5e, but appears to actually be system neutral

    Product Type: GM Reference

    Systems: D&D 5e, System Neutral

    Start Date: Thursday, 2 January, 2025

    End Date: Saturday, 1 February, 2025

    Funded: true

100 Side Quests for D&D 5e

  • Over 100 pages of D&D 5E Side Quest content with Quests, NPCs, Challenges, and Hooks for your campaign!

    Product Type: GM Reference, Items & Equipment

    Systems: D&D 5e

    Start Date: Thursday, 26 December, 2024

    End Date: Sunday, 9 February, 2025

    Funded: true

Xerathor’s Grimoire of Dread

  • A D&D supplement filled with new dark species, shadow classes, forbidden spells, cursed items, dread monsters and a corruption system.

    Product Type: Bestiary, Rules Extension, Player Options, Items & Equipment, Adventure

    Systems: D&D 5e

    Start Date: Tuesday, 14 January, 2025

    End Date: Tuesday, 11 February, 2025

    Funded: true

The Plane Walker

  • Embark on a journey through time and planes in this 5e adventure for 3-5 characters level 5.

    Product Type: Adventure

    Systems: D&D 5e

    Start Date: Tuesday, 14 January, 2025

    End Date: Thursday, 30 January, 2025

    Funded: true

Unwrapped, A Victorian–Egyptian Horror Adventure

  • Unwrapped is a Victorian-era adventure for D&D 5th Edition, blending gothic horror with ancient Egyptian mysticism.

    Product Type: Adventure

    Systems: D&D 5e

    Start Date: Tuesday, 14 January, 2025

    End Date: Friday, 7 February, 2025

    Funded: true

Monster Vault 2: Deadly Creatures for 5E D&D and TOV

  • More than 300 all-new monsters, including dangerous demons and horrifying new undead. The monster book your players fear!

    Product Type: Bestiary

    Systems: Tales of the Valiant, D&D 5e

    Start Date: Tuesday, 7 January, 2025

    End Date: Thursday, 6 February, 2025

    Funded: true

Monsters at their Core: Monster Design Made Legendary!

  • 300+ pages of pure 5E monster mayhem! New and old monsters to terrorize your players and the all new monster core system!

    Product Type: Bestiary, Rules Extension

    Systems: D&D 5e

    Start Date: Wednesday, 15 January, 2025

    End Date: Wednesday, 5 February, 2025

    Funded: true


Recently Completed

The Ace of Spades: A D&D drop in casino

  • Gamble! Drink! Catch a band! Then heist 'em for all they've got. A drop in casino setting for your fantasy setting!

    Product Type: Adventure, Casino, Mini-Games

    Systems: D&D 5e

    Start Date: Tuesday, 10 December, 2024

    End Date: Saturday, 18 January, 2025

    Funded: false

A Fetch of Ferrets

  • An in depth guide to an amazing magical item and spell; an arcane bag full of magical ferrets. For 5e, and frankly all fantasy RPGs!

    Product Type: Items & Equipment

    Systems: D&D 5e, System Neutral

    Start Date: Wednesday, 25 December, 2024

    End Date: Friday, 17 January, 2025

    Funded: true

Renegade Realms: Raven's Reach

  • An endlessly expandable hex map for 5e, Pathfinder, Shadowdark, Forbidden Lands, Mörk Borg & other fantasy tabletop role-playing games!

    Product Type: GM Reference, Hexploration, Maps

    Systems: System Neutral

    Start Date: Thursday, 2 January, 2025

    End Date: Wednesday, 22 January, 2025

    Funded: true

Legends of the Ashen Shield - The Gathering Storm

  • A legendary campaign of knights, witches, dragons and valour!

    Product Type: Setting, Adventure, Character Options

    Systems: D&D 5e

    Start Date: Monday, 30 December, 2024

    End Date: Saturday, 18 January, 2025

    Funded: true

100 Unique Factions

  • A supplement packed with: Guilds, Clans, Cults, Orders, Houses, Leaders, 100 pages for your Campaign or Adventure! Claims to be for 5e, but doesn't appear to have any system-specific entries.

    Product Type: GM Resource, Lore & Worldbuilding

    Systems: D&D 5e, System Neutral

    Start Date: Saturday, 4 January, 2025

    End Date: Saturday, 25 January, 2025

    Funded: true

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At some point in the past, I noticed that I had a strong tendency to make NPCs male, even though there wasn't any good story or setting-specific reason to do so. From gods to villains to random shopkeepers - most of these were assigned male without me even realizing that I have been doing it.

Thus, I started to assign genders by the roll of a dice - and I am fairly pleased with the results as this made the world significantly more diverse.

How about you? Have you noticed any similar biases in your own NPCs - and if so, what did you do about this?

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I think modern role-playing gamers aren't appreciate enough just how much folkloric precedent there is for "a random bunch of weirdos delve into subterranean vaults for treasures". So I thought I should share one of my favorite tales from German folklore on this topic - though there are hundreds if not thousands of further tales about this theme:

The Treasures of the Isholz

A long time ago, the Schlangenhecke estate belonged to the Morsbroich chapter house of the Teutonic order. It was as lively back then as it is empty and decayed now. As there are few inns in the remote countryside which provide food and shelter to wanderers, the farmer provided all the more hospitality. And in this manner, wanderers arrived at the Schlangenhecke who were admitted there for the night.

Once, three such guests requested the hospitality of the farmer. Because of their garb as well as their manner of speaking, they were recognizable as the inhabitants of a faraway region. The farmer offered the living room to them, and, after dinner, gave them fresh straw as bedding as was custom in the region. At midnight, the three wanderers rose up from their straw, quietly snuck out into the yard, and from there through a side gate into the outside.

But the shepherd of the estate had heard the noise and became suspicious: The strangers might plan to steal some animals, which he needed to prevent. However, he soon realized that he had misjudged them. But since he saw these people sneak out to the heath and towards the Isholz woods, he could not stifle his curiosity and snuck after them at some distance through this mild summer night. In this manner, he was able to avoid being noticed by them. The longer he followed them, the more his desire grew to understand what they were doing.

At the borders of the heath, close to the ill-omened forest, the men halted, whispered for a time, carefully looked around to all sides, and then ignited a candle. The shepherd was greatly astonished when he saw the three adventurers descend into the earth with their light. Initially, he circled around the spot from a distance. Then, becoming brazen, he went straight to the location where he had last seen them, but he could not find anything other than a rabbit warren from which not even the slightest noise emerged. He was overcome by considerable dread by this revelation, and quickly fled from the ill-omened heath into the safe refuge of the Schlangenhecke.

The next morning, he told the master of the house about this strange incident. The latter then questioned his guests, who had returned unnoticed at dawn. After much evasiveness, he finally received the confession that they had undertaken this long journey because of the treasures which were buried beneath the heath. They had dared the incantation, and, under its influence, penetrated the earth which had retreated before them. They then described how they had passed through a narrow opening into long corridors, which had opened into a succession of caves. In these caves, they had beheld glittering weapons, shining crowns, chains, and gemstones, and an abundance of precious metals in both minted and unminted forms. But they had been unable to touch anything at this time. They confessed that the retrieval of these treasures would have to wait for another, still distant hour.

As can be imagined, such news of enormous wealth caused receptive people in the surrounding hamlets and villages to seek their fortune there. And thus, treasure hunting is not a wholly unknown art in the region, although it has rewarded the practitioners little.

Years ago, a group of determined young men conspired together to quietly acquire everything needed for the lifting of subterranean treasures. Then they went out to the Isholz on a night which was favorable to treasure hunting. Their arts of invocation were indeed so successful that they could penetrate the earth after some digging. The men - allegedly seven in number - soon found themselves deep beneath the ground in long, dark corridors, which they were barely able to illuminate with their blessed light.

Finally, they trotted into a spacious cave, whose walls and curves reflected the rays of the blessed candle in a strange manner. In the center they saw a naked maiden reclining on a large stone slab as if it was a bed. Her arms and chest were richly adorned with golden chains and bracelets, and golden brooches and shimmering gemstones sparkled from beneath her dark curls. At the feet of this female apparition, there was gold and silver in all sorts of coin types in huge chests, and large containers, bowls and shields made out of noble metals, and crowns adorned with marvelous jewelry were piled up. The maiden waved to the treasure hunters in the loveliest manner, and elaborated that each of them was free to grab into the gold-filled chest with both hands. However, then one of the seven would be required to stay with her in the cave. Then the beautiful woman looked at each of the men in turn, as if she wanted to pick the one who would have to remain behind with her in the mountain.

No matter how bright the money shone into the eyes of the young men, no matter how marvelous the glitter of the gemstones reflected all colors and penetrated their greedy hearts, everyone was nevertheless overcome by the thought that he might be bound to this gloomy cave forever. The luring maiden might be secretly a monster, who in this moment might smile in a heavenly manner, but in the next could torture him in the form of a dragon. In this manner, they might race into the arms of the Evil Enemy, and be lost for all time!

Everyone thus carefully looked to the entrance of the cave, and used this opportunity to hurry away. As no one wanted to be the last, all seven rushed upstairs through the narrow entrance at the same time. They collided with each other, tumbled because the light went out, rolled over in their haste, climbed over each other, and finally all arrived up in the open air, though they were very scratched and disheveled. But no one dared to rest there. Everyone ran towards his abode on their own, and was in terrible fear, and they felt as if a thousand giant hands were grasping for them out of the darkness. Everyone reached their home with the firmest conviction that at least one of his comrades, if not all of them, were now buried within the mountain forever.

This misapprehension was only cleared up the next day. Every one of the companions became disgruntled and regretted that he had not brazenly grabbed something from the chest, and then the choice of the magical woman would not have fallen on him but on one of his comrades. Everyone reproached himself because of his fear and timidity, although the fellowship was unable to agree to a second expedition and treasure hunt.

Thus, the treasures of the Isholz still remain under the custody of the beautiful maiden or some other member of the spirit people. Therefore, a bold treasure hunter can still get lucky here in a twofold manner.

Source: Waldbrühl, W. v. Die Wesen der Niederrheinischen Sagen. 1857, p. 17ff.

If you know of any other good treasure-hunting tales, feel free to share them!

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Large dungeon complexes and even "megadungeons" have become a stable of fantasy RPGs. But they are difficult to map out, since they tend to be complex, three-dimensional structures. While mapping them in 5 ft. squares may be possible, that doesn't give a good view of how all the different locations connect with each other.

So I am curious: What are your favorite visualizations for megadungeons? How did they help you as a game master (or player) to understand how their whole environment is structured?

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I'll soon start my next #DnD campaign, and I've decided to start with a classic - the PCs all meet in a tavern. Now, the PCs intended to meet in a tavern and have plans to go elsewhere (the city of Ptolus, if it matters), but I want to start the campaign to start in a lively manner.

Which means populating the tavern with all sorts of weirdos for some good role-playing opportunities. Any suggestions?

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If you create your own maps digitally, what do you use as map-making software?

Personally, I am fond of Inkscape, as it gives me maximum flexibility and the vector-based approach is great for scaling and rotating things.

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Remember the ORC license - the "open license that was developed when Wizards of the Coast tried to revoke the OGL?

Well, I have always wondered which products were available under that license, and since I did not find a list of such products, I decided to make my own. Feel free to add any if you know of further products!

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Lately I have really been into reading and watching some deeper critiques of ttrpg systems and adventures that really dig into why something works or not. This doesn't necessarily mean that the critique needs to be a long one but a slightly larger picture of the matter is appreciated.

If you have any suggestions of good ones, I would love to add them to my reading list. (And reminder: you don't need to agree with the critique to recommend it)

Here are some of my favorites:

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As the title says, I was wondering what'd make for good horror in the medium, and thought I'd try to ask here!

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These sale and freebie posts from ENWorld were the most valuable part of the now defunct Blog Roll (at least to me). I'm going to start posting them here unless someone tells me not to.

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Review here

Hey everyone, I wrote a review of a neat little solo RPG called Rune, which was recommended to me a few weeks ago.

Happy 2025! If there are any games you think are worth a review, let me know in the comments below :)

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Sometimes you just don't want to prep. Sometimes you get a last-minute call to run a session. Maybe it's your first time DMing and you don't know where to start.

Whatever the reason, prep may seem like a mountain to climb. Well, allow me to help you! I remember when I was first trying to figure everything out and I stumbled across A Wild Sheep Chase. It's a fantastic One-Shot that you can get for free over on the DMsguild. The only issue at times can be how do I convert this pdf into an actual session?

Some DMs have a gift, they can read it once and go from there, some are masters at improv, storytelling, and off-the-cuff humor. Well, I unfortunately don't fit that boat and I'm sure many others out there are just like me. I need a ton of notes; because once I've got things organized, then I feel comfortable taking things in new directions.

So welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Onboarding new DMs should be easy and I hope with this I can help grease the wheels!

*New: For the New Year, I'm updating all my old work to be more accessible for the Visually Impaired! Check out the link below, which contains improved notes with larger font, better contrast, color-blind features, and more!

Without further ado:

Included in The AAA Collection are:

  • Downloadable copy of DM Notes, including a link to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly, along with an initiative tracker and a spot to mark HP.
    • A complete spell list for Noke, which gives full details so you're not bouncing around for info.
  • A map of Shinebrights tower. I use this as a reference when drawing out the map for my players
  • A handout for The Scroll of Speak with Animals

Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, please let me know if you see something you think I can improve, add, change, etc. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

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Here’s all playlists I collected, from different users across Spotify and Apple Music. All genres covered, from horror to fantasy. Enjoy!

PLAYLISTERBR - Follow on Spotify

Sci-Fi Atmospheric: Spotify | Apple Music

Dreamy: Spotify | Apple Music

Disturbing: Spotify | Apple Music

Mesmerizing: Spotify | Apple Music

Eerie: Spotify | Apple Music

Hypnotic: Spotify | Apple Music

Haunting: Spotify | Apple Music

Suspenseful: Spotify | Apple Music

Unsettling: Spotify | Apple Music

Unnerving: Spotify | Apple Music

Magical: Spotify | Apple Music

Exotic: Spotify | Apple Music

Futurebleak: Spotify | Apple Music

Gloomy: Spotify | Apple Music

Demonic: Spotify | Apple Music

Despairing/Relieving: Spotify | Apple Music

Daunting: Spotify | Apple Music

Horrifying: Spotify | Apple Music

Synthwave: Spotify | Apple Music

Cyberpunk: Spotify | Apple Music

Retrowave: Spotify | Apple Music;

PLAYLISTERBR2 - Follow on Spotify

Dark Isolation: Spotify

Dark Future: Spotify

Nightmarish: Spotify

Future Nexus: Spotify

Tormentor: Spotify

Abysmal: Spotify

Outgamers: Spotify

Synthpunk: Spotify

Post Apocalypse: Spotify

Apocalypse: Spotify

Syntheticity: Spotify

Tenebrosity: Spotify

Thanatology: Spotify

Anxiety: Spotify

Teratology: Spotify

Pyromania: Spotify

Bushido: Spotify

Conspiracy: Spotify

Phobia: Spotify

Cosmogony: Spotify

Mythology: Spotify

Futurology: Spotify

Taumaturgy: Spotify

Criminology: Spotify

Demonology: Spotify

Chiromancy: Spotify

Technocracy: Spotify

Necromancy: Spotify

Neuromancy: Spotify;

DIMITRI DE ALENCAR Follow on Spotify

Follow his page for the playlists, which are at the bottom of the page. Each one is in the 3-4 hour range and they are:

Dungeon Crawling: dark ambiences for setting the mood for exploring labyrinths/caves/catacombs or dark forests etc.;

Crossing The Ocean: for pirate-themed adventures, or any campaign heavy on nautical/river combat; In The Village: when the group reaches a town, tavern or trading outpost, for generally pacific encounters with villagers and townspeople;

Ruins and Temples: to set the appropriate mood when in sacred places, sacerdotal houses, monuments or exploring sacred ruins, magical buildings or dealing with entities from other planes;

Heroic Fight: for epic battles against powerful dragons, mages, demons or armies, or situations that require heroism from the PCs;

Distant Places: for travels far away from the group’s places of origin, be it distant kingdoms or towns or even other planes.

NEW The Magical Forest: be it when looking for a legendary unicorn or a reclusive mage, the woods can be full of wonders… and dangers.

If you want to go really dark, try the playlist called DARK AMBIENT

Ambient Retrowave: you just landed at Gliese IV, an apparently abandoned planetoid which was a penal colony. As you explore the place, you feel that you’re being watched by someone… or something.;

Instrumental Retrowave: enemy fighters breached the outer rim, and all fighters from your brigade are launched to battle. Like a menacing swarm approaching, you see bogeys right and left that you have to engage;

Synthwave Selection: you are in the biggest space station in the quadrant, looking for your undercover contact. You have to find them first, searching in luxurious halls, rusty and half lit corridors, crowded gateways and suspect entertainment places. Bring your own oxygen though.

Eerie Sci Fi: your space freighter was boarded by a ship from unknown origin. You hear the hiss from hatches being opened. Will the newcomers see you as allies or foes… or food;

If you want to go for a space opera mood, try the one called SPACESURF

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I'm working on a Solo RPG supplement around modeling relationships with NPCs, it's meant to be genre/system-agnostic so that it's not tied to any specific setting or ruleset per se. It's just something that could be used alongside other games if a player wanted to include a companion NPC (romantic, platonic, business, whatever) in their game and work out how that NPC might behave in different scenarios, or provide different prompts for random events or different factors that might affect how two characters relate to each other. In a weird way, it's trying to gameify or abstract out 1-on-1 character relationships (PC to NPC).

I was kind of just throwing the idea out here for feedback and ideas on what other factors I might consider when trying something as ~~stupid~~ weird as trying to model human relationships? As this is mostly intended for solo RPGs (though it could be used in multiplayer RPGs), I'm not trying to overcomplicate things, alot of things in Solo RPGs are left open and to the discretion of the player, but it can be helpful to have an unbiased set of Oracles to help with generating ideas the player can react to.


The general idea is kind of weird to me, even attempting to model something as crazy and convoluted and messy as human relationships just seems like an exercise in futility, but I figured I'd try it anyways for the challenge. The closest thing I can think of that's similar to this is a "dating simulator", but in my mind that's not really the point of this, this is more a general storytelling tool that helps create potential plot points or drive character development. Most RPGs tend to focus more on action & adventure, while kind of ignoring social interactions.

Currently, the basic mechanic I'm going with is that the relationship status exists in two different ranges: Current Mood and Relationship Level. Current Mood is a short-term reading on the relationship (5 steps, from 'Very Negative' to 'Very Positive'), while Relationship Level is the overall state of the relationship between characters, (10-steps ranging from 'Hatred' to 'Love'). Individual actions/events push the Mood up or down, which if it reaches either end of the spectrum (1 or 5) and goes past either of those numbers, it pushes the Relationship Level up or down a level. So even if the Current Mood is 'Very negative', the overall Relationship level might still be high, it just indicates a rough patch, while conversely, just because you have a good day in a shitty relationship, doesn't mean everything is gravy.

After that, many of the other tables are a series of Oracles that help determine NPC character elements, like a supplemental character generator for determining personality, appearance, beliefs, quirks, sexuality, and other non-mechanical factors. There's also randomized Oracles similar to Ironsworn Action/Theme tables or even topics of conversation and the general disposition of the conversation.

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While running Phandelver and Below: The Shattered Obelisk I decided to forgo drawing the Wave Echo caves and put the map on the TV in my game room via iPad screen share to my Apple TV box.

I had the map up in Affinity Designer 2 so I could cover undiscovered parts of the map. But no matter what I did I could not get the screen to zoom in on any part of the map image, it only showed the full map on the screen.

I know I can purchase the module on roll20, or I can put the map in and draw on it to hide sections. But I am hoping for something more on the fly. I would prefer to use my iPad rather than my MacBook since it is more portable if possible.

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For me the main one is to run Blades in the Dark for the very first time and maybe play through the Pendragon starter adventure.

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Mouse parents across Cratchington are worried: the annual Christmas delivery of toys from the factory hasn't arrived. All year long, the mice of the toy factory are hard at work, under the special blessing of the three Spirits of Christmas. "Humbug! A Mousemas Carol is a festive adventure site inspired by "A Christmas Carol". It features new Conditions, new NPCs and a christmas themed adventure inside a toy factory.

The year is 1802. The Barcosa, a merchant ship equipped with cannons, sets sail from Amsterdam under Captain Claas de Ruyter to buy goods in Java. The ship's hold is filled with bricks and weapons. Chief merchant Henk Kuipers manages gold and silver coins which are to be used to buy spices, textiles, and fine fabrics. The ship sails the Atlantic Ocean for about three weeks, then it will disappear without a trace. You are a member of the crew of the Barcosa and keep a diary without knowing that you are documenting the last days of the ship and its crew. "The last voyage of the Barcosa" is an eerie journaling rpg for one person. Writing materials and a six-sided die are needed to play.

Children keep disappearing in the forest. But no one dares to visit the abandoned ruin, which juts out of a clearing like a rotten tooth. Whoever crosses the threshold is confronted with a force that scares even the Inquisition. Everything is alive. Soon you'll find out that the child thief Tergol has taken up residence here, and his experiments of alchemy and flesh produce abnormal monstrosities. BÖESER is a dungeon for the Mörk Borg TTRPG.

A mighty artefact is hidden in a chilly cavern: the nail that once wounded the mighty basilisk SHE. "Blood of SHE" is a pamphlet dungeon made for the Crossword Dungeon Jam.

Do you hear them whispering? Toothless mouths and brittle lips murmur rumors that no one would dare speak aloud. There is something going on. Something evil that will plunge the world into even greater calamity and bring unimaginable suffering. This lonely volcano, once extinct and empty, is the breeding ground of this evil! But be warned: this maze you are about to enter is not of this world. Passages rearrange, creatures mutate into horrible new forms, objects appear and disappear, and nothing is safe once you enter this cavern. Will you unravel the secrets that shake the world, or will the attempt cost you your life? Den of Disarray is a randomly generated dungeon for Mörk Borg that contains one of the biggest secrets of the dying world. Playing the adventure may take one to three sessions.

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