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This community is for meaningful discussions of tabletop/pen & paper RPGs

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I run a table. One of the people at the table insisted that I checked out Daggerheart. So I did. And I was very pleasantly surprised.

Why? Well, I admit I had some prejudices against it. First, I sort of made up my mind when I saw the whole licensing issue, Daggerheart basically doing what Wizards of the Coast did with Dungeons and Dragons. But not only that, I also saw red flags in Daggerheart itself: minis.

I saw a video for Daggerheart where the thumbnail showed minis. I was out. I find minis so frustrating. They are in my list of things that I cannot care about. I care about dramatic stories, not combat simulation. I care about intrigue and character growth, not arithmetic. I saw that and assumed that Daggerheart was a combat simulator just like Dungeons and Dragons is. I didn't even pay attention.

But then my friend insisted that I read about Daggerheart. And so I did.

I was pleasantly surprised when I saw that minis are optional. Even more importantly, I was shocked to find a game that effectively is Powered by the Apocalypse. I was especially relieved to not find rules for movement that require trigonometry or strange approximations (unlike Dungeons and Dragons, where there are grids and numbers everywhere).

I found a game that prioritized drama. Yes, it still simulates combat, but it does so in such a simple way that makes me happy to run it.

I’m excited! This would be the first game that I ever play when the game is just released. This would be the first game in which I don't even have to pitch to the table; the table already wants to play it.

Of course, these are my first impressions. Maybe they'll change. For now, I'm happy.

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https://www.allplay.com/board-games/the-defenders-almanac/

An extensive illustrated guidebook to the besieged lands of the Commonwood and a rules-light tabletop roleplaying game for collaboratively telling short stories of animal resistance to the machine invasion ~ from T.L. Simons, creator of Defenders of the Wild and Bloc by Bloc with fantasy author Margaret Killjoy, game designer Henry Audubon, illustrator Meg Lemieur, and writer Patricia Noonan

Anyone played it? Got any tips? I realise it's pretty recent, so maybe not..

I'm about to start a session with a new gaming group (of old friends). I'm new to DMing and TTRPGs in general (have played one session of pathfinder), two of my 4 players have a fair bit of experience playing and DMing.

I realise this is way more rules-light than pathfinder, though that's probably not saying much - it also seems a fair bit lighter even than some PbtA based games I've looked at..

General advice for DMing rulse-light RPGs also welcome :)

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In the Seattle shadows, fixer Brynne Taggart is known as one of the best, the kind of fixer you want on your side rather than against you. But something has gone sideways and now she’s disappeared. Her mentor, the legendary fixer Saint James, needs a team to turn over every stone in the sprawl and if necessary crack some skulls (or spill some blood) in order to find out what happened … and why.

What starts off as a simple investigation within the suburbs of Seattle quickly escalates into a royal cluster-frag as gangs, bikers, and other runners become major obstacles. So the question becomes: are you going to take this laying down or are you going to rise to the occasion?

The description sounds like this is not a Disian plot, more street like

Anyone checked this out?

Since I started observing CGL on DrivethruRPG, I must admit they do put out stuff for SR. Maybe not always the best but it's not complete silence. I wish they negotiated the rights to use Horrors' plot, though

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Don't get me wrong - I love me some VtM, but I was just curious if there are any other good vampire/werewolf-centric ttrpg's out there?

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Winners will be announced at Gen Con on August 1st.

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When I write as a GM, I incorporate all of my players into the story and evolve the narrative around their characters' backgrounds, actions, etc. So, when a player doesn't show up regularly, it has a tendency to disrupt or even halt the game's progress. The smaller the group, the more serious this issue becomes. I've had gaming groups implode over this.

So what sorts of rules or understandings does your group have in place to offset the void left when a player doesn't show up to the game? Does the absent player become an NPC under the GM's control? Do you just ignore the fact that the PC carrying the magical Orb of Whatsit is off on holiday when the king demands the Orb to save the kingdom?

Obviously, we all have real-life stuff that crops up from time to time that can prevent us from playing, but if I can commit to writing and running the game each week (barring life's little emergencies), I don't feel I'm being unfair to expect the same from my players.

So, GMs...what are your thoughts?

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Title says it. Roll for combat/battlezoo's distributor 'Diamond' has filed for bankruptcy and is keeping their (and other company's) stock to sell in a liquidation sale to keep the proceeds and pay off their debt.

Mentioned in the video, diamond is a distributor for other TTRPG companies as well, such as paizo, goodman games, and others.

I don't think they're the sole distributor for all of them, so i think the amount of damage it's doing is highly specific to each company, but it's still pretty shitty for companies in this industry in particular because of how hard it is to turn profits already in a niche industry.

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"For the Princess? ...To the death?" (fallenconstellation.blogspot.com)
submitted 1 week ago by [email protected] to c/[email protected]
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Knave 2e solo play (chrispychickin.substack.com)
submitted 1 week ago by [email protected] to c/[email protected]
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Here are 20 free ship maps for your high-seas campaigns!

These maps represent many hours of work which I have been able to do full-time since the start of 2024. Consider this my way of giving back the positivity and support I’ve received in this community since the beginning of my mapmaking career!

Download all 20 maps for free here.

If you enjoy my work then please consider supporting me on Patreon. Supporters will get access to all of my watermark-free maps, gridded variants, and tokens in a VTT-friendly file format.

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cross-posted from: https://lemmy.world/post/31885959

Somehow it didn't ping on any of my radars and I don't see a mention here

CBR+PNK hack with metahumans, magic and a bit more meat than the original

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Let's collect some great offers here?

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Chris Perkins and Jeremy Crawford led the Dungeons & Dragons design team for decades at game publisher Wizards of the Coast. The two have been hired by Critical Role Productions’ game division Darrington Press.

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I was recently a bit surprise by seeing video of RPG tables where everyone has a laptop, and I even saw a thread about whether GM allowing only paper sheet are reasonable

However, on my experience (and I am part of big club, so I interact with a lot of players), some GM have a laptop or tablet especially in the era of .pdf books, but most player would use only paper.

So I am curious what's your take on electronic device, is it fully banned at your table, a GM only tool, a stuff that some player may use for note taking ? Or do you use VTT technology like you would online when playing in person ?

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