this post was submitted on 25 Feb 2025
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This is super cool!
Does it support things like
max
/min
to simulate advantage/disadvantage?It would be really cool to mathematically compare different kinds of rolls, like the cascading dice damage post from a couple weeks ago (even if its not built into the notation, just writing out the logic by hand)
No, there is no advantage or disadvantage functionality. I made it purely for balancing, so finding out the average damage a character would do. In that case I would just write out all the different rolls the character would do when attacking and have the program calculate using that. It's pretty barebones
Still a very cool project! Fun to play around with