this post was submitted on 04 Mar 2025
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[–] [email protected] 51 points 1 day ago* (last edited 1 day ago) (3 children)

The NES lacked persistent memory in the same way that Atari did. A few NES carts had battery-backed SRAM, but that's not the console itself.

[–] [email protected] 20 points 1 day ago (1 children)

As someone else said in another thread, the comic is about RAM, not storage.

The NES and Genesis/Mega Drive have RAM. The 2600 doesn't.

[–] [email protected] 12 points 1 day ago (1 children)
[–] [email protected] 12 points 1 day ago (1 children)

Yup, a whopping 128 bytes.

The NES had 2KB each for video and working memory, and 256 bytes for sprites.

The MegaDrive had 64KB each for video and working memory and 8KB for audio.

[–] [email protected] 5 points 1 day ago (1 children)

You forgot about the 32 bytes of palette indexes on the NES!

[–] [email protected] 3 points 1 day ago (1 children)

And all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.

[–] [email protected] 1 points 23 hours ago

With bank switching, there's theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.

[–] [email protected] 3 points 1 day ago (1 children)
[–] [email protected] 2 points 1 day ago

Thanks. I've had Amiga on my mind recently, it would seem!

[–] [email protected] 4 points 1 day ago (2 children)
[–] [email protected] 5 points 1 day ago (1 children)

No battery backed memory, no, except possibly a battery backed clock. It had plenty of memory (for the time).

[–] [email protected] 5 points 1 day ago (1 children)

Do you mean the Atari 2600? Because all Amigas had either a floppy drive (all of the desktop models) or onboard NVRAM (the CDTV and the CD32).

[–] [email protected] 1 points 21 hours ago

No I meant the Amiga. I had a 500 and a 1500 so I know them fairly well. But I didn't realise Amiga was a typo.

[–] [email protected] 2 points 1 day ago

Typo! I meant Atari