this post was submitted on 08 Mar 2025
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Its not too advanced. It encourages developers to be lazy and develop unoptimized games.
This and DLSS.
I would not say "lazy".
There are a lot of bold promises in Unreal Engine 5 advertisements, that get taken up by publishers and producers - and then end up in the game budgets...
And then, near the end of the project, when it turns out that performance isn't good because the advertisement promises have been a bit too bold, there is no money for optimization left...
Not true. It takes advantage of hardware features that are available on consoles but not on PC. That isn't laziness.
Which? Because consoles just use AMD APUs which have the exact same hardware features as their current CPUs and GPUs. UE5 games run like crap on consoles too.
It literally says in the article. Hardware IO controllers that handle compression. I guess this is related to DirectStorage but it doesn't seem like that takes advantage of dedicated hardware on PC (because as far as I know it doesn't exist) and apparently only a handful of games actually use it.
They also have integrated RAM (like Apple M-series laptops).
All of which are completely irrelevant as to why games run like crap. Those things have zero impact on the game's framerate, they only affect asset loading and streaming, and even then they do pretty much nothing from what I can see.
I'm not gonna say it's just marketing, but it comes close imo. I personally benchmarked Ratchet and Clank: Rift Apart's loading times between a PS5, an NVMe SSD and a SATA SSD. Literally no difference, save for the SATA one being a fraction of a second slower. And that was one of the games thar was supposed to showcase what that technology can do! (I know it doesn't run on UE5, but it's just an example)
UE5 runs like garbage on all platforms. You can load assets as fast as you want, but if the rendering pipeline is slow as hell it doesn't matter, games will still run like garbage regardless.
US5 console games didn't come out super optimized to me too lol
My comment on a different post relates to this well: