RustyShackleford

joined 11 months ago
[–] [email protected] 3 points 1 day ago (1 children)

~~dispair~~ despair

[–] [email protected] 2 points 1 day ago

For many, the fear of the "other" supercedes the imperative to negotiate and collaborate collectively.

"I am willing to lose so long as this leader makes the people I profess to hate lose more."

[–] [email protected] 3 points 1 week ago

They are, relatively.

[–] [email protected] 1 points 1 week ago

I thought O'Leary was Canadian? Did he emigrate to the U.S.?

[–] [email protected] 10 points 1 week ago* (last edited 1 week ago)

If smartphone use is global, why is the strongest evidence of surging teen anxiety mostly in English-speaking countries and not in their less-English-speaking neighbors?

My answer is that although mental illness is global, the experience of mental illness cannot be separated from culture. If there is a surge of Anglospheric gloom among teenagers, we have to study the culture that young people are consuming with their technology. In the past generation, the English-speaking world, led by the U.S., has experimented with a novel approach to mental health that has expanded the ranks of the “worried well,” while social media has surrounded young people with reminders to obsess over their anxieties and traumas, just as U.S. news media have inundated audiences with negativity to capture their fleeting attention.

As an American citizen living in Europe since July of 2022 and maintaining dual residency, I posit that "quiet desperation is the English way", but we Americans do it "loud and proud".

[–] [email protected] 2 points 1 week ago

Ah okay, specific for Gentoo, I see. Thus, since I'm in *buntu land (--minimal-install, so no snap fuckery), it's better to just set up an apt repo and use my build containers to push to that.

[–] [email protected] 4 points 1 week ago

I personally love Rust, but since I'm already familiar with C/CMake, I just don't think I need to "re-invent the wheel". In this case, using the Rust wrapper option is more like "trying to put a winter tire around an all-weather tire".

[–] [email protected] 5 points 1 week ago* (last edited 1 week ago) (4 children)

Any similar system for Kubuntu 24.04 LTS noobs/normies like me? I don't know what "ebuild" is, but it sounds cool (of course, I could look it up, but I thought I'd just ask).

I'm not a dev-ops dude, but for work, I develop parametric CAD solutions and generative DNNs for CAD. Lots of linear algebra and Pytorch on the GNU-Linux side; lots of Grasshopper for Rhino8 on the Win11 side. Hence, I use Docker to separate my experimental build environments from my production ones.

I've been kinda maintaining my shit "by hand", so to speak, for years now, and I think I'm ready for some automation in that regard.

[–] [email protected] 75 points 2 weeks ago* (last edited 1 week ago) (10 children)
  • libsnorble-2-dev, a C library that the author only distributes as source code and therefore must be compiled from source using CMake

Of the available options, this is easily the best since I can use my own compilation flags to tune the library for my specific target architecture/CPU which can possibly change as the deployment profile for the business case evolves. Assuming it's OSS, I can also fork and adjust the library itself for said "mission-critical" use case.

Also, the Google product being deprecated since '17 is too real 😅...

[–] [email protected] 18 points 3 weeks ago* (last edited 3 weeks ago)

I think a lot of the plugin tooling for Unreal promotes bad practices with asset management, GPU optimization, and memory management. I'm trying to say that it allows shitty/lazy developers and asset designers to rely on over-expensive hardware to lift their unoptimized dogshit code, blueprints, models, and textures to acceptable modern fps/playability standards. This has been prevalent for a few years but it's especially egregious now. Young designers with polygon and vertex counts that are out of control. Extraneous surfaces and naked edges. Uncompressed audio. Unbaked lighting systems. Memory leaks.

I've found that in my personal experience in experimenting with Unreal, the priority matches developing DNNs and parametric CAD modelling applications for my day job: effective resource, memory, and parallelism management from the outset of a project is (or should be) axiomatic. I think Unreal 5 runs exceptionally well when that's the case. A lot of the time, one can turn off all of the extra hardware acceleration and frame generation AI crap if your logic systems and assets are designed well.

I know this is a bit of an "old man yells at cloud" rant, but if one codes and makes models like ass, of course their game is gonna turn out like ass. And then they turn around and say "tHe EnGiNe SuCkS".

No. Fuck you. You suck.

[–] [email protected] 3 points 1 month ago

"SyStEmD iS bLoAt..."

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