this post was submitted on 08 Mar 2025
19 points (88.0% liked)
Game Development
3933 readers
15 users here now
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Its not too advanced. It encourages developers to be lazy and develop unoptimized games.
Not true. It takes advantage of hardware features that are available on consoles but not on PC. That isn't laziness.
Which? Because consoles just use AMD APUs which have the exact same hardware features as their current CPUs and GPUs. UE5 games run like crap on consoles too.
It literally says in the article. Hardware IO controllers that handle compression. I guess this is related to DirectStorage but it doesn't seem like that takes advantage of dedicated hardware on PC (because as far as I know it doesn't exist) and apparently only a handful of games actually use it.
They also have integrated RAM (like Apple M-series laptops).
All of which are completely irrelevant as to why games run like crap. Those things have zero impact on the game's framerate, they only affect asset loading and streaming, and even then they do pretty much nothing from what I can see.
I'm not gonna say it's just marketing, but it comes close imo. I personally benchmarked Ratchet and Clank: Rift Apart's loading times between a PS5, an NVMe SSD and a SATA SSD. Literally no difference, save for the SATA one being a fraction of a second slower. And that was one of the games thar was supposed to showcase what that technology can do! (I know it doesn't run on UE5, but it's just an example)
UE5 runs like garbage on all platforms. You can load assets as fast as you want, but if the rendering pipeline is slow as hell it doesn't matter, games will still run like garbage regardless.