this post was submitted on 12 Mar 2025
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Of course it does. We all saw it coming.

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[–] [email protected] 9 points 16 hours ago (1 children)

I would rather pay $60 to own and be able to fully play the game. However, my response came from my perception of surprise and doom-and-gloom by the community when we already knew it would be free-to-play.

[–] [email protected] 6 points 16 hours ago* (last edited 16 hours ago) (1 children)

If a game is going to have mtx, they shouldn't be charging for it during a prerelease. They have multiple ethical ways to handle it that would garner better feedback.

  1. Leave it out entirely and focus on the gameplay. That is what should be selling the game anyway.

  2. Have the mtx but without a way to pay real money. Give the players the option to 'purchase' in game currency and give them a running total.

The latter would be reset at release, but would gather feedback on what people want to spend and if the promo process is well implemented.

Both would run counter to the actual purpose of the vast majority of mtx which is fleecing whales and this is EA.

The most ethical implementation of mtx that I know of is actually for a paid game, Helldivers 2. The in game promo stuff is minimal and does not negatively impact the menus or interacting with the ship. The option to buy stuff doesn't use dark patterns, but it is easily available. When they did set prices too high for a collaboration thing they apologized due to feedback and gave the other half of the stuff that would have been for sale to every single player. It is basically the exact opposite of Call of Duty's mtx.

[–] [email protected] 1 points 6 hours ago

I’m not counting on EA to be ethical.

If I can fully play the game - all areas, skateable features, tricks - without involvement in MTX, I will be both satisfied and surprised.