this post was submitted on 15 Apr 2025
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I'm talking about things like:

most realistic physics most aesthetically pleasing sea most fun to play most immersive (pun intended (I'll sea myself out)) most activities available at sea most variety of sea going vessels

Games with impressive seas that I've played so far:

Assassin's Creed Odyssey (Triremes and heaving seas) Just Cause 3 (Sparkling blue mediterranean seas) Sea of Thieves (Monsters and pirates) Sailwind (Gentle seas and actual sailing mechanics) Silent Depth 2 Pacific (Sneaky WW2 subs) Cold Waters (Sneaky modern subs) Uboat (Beautiful WW2 seas, rare shooting opportunities) Subnautica (Thalassophobia and crafting)

I've also noticed that Ships at Sea has just gone on sale. If you've played it recently was it any good?

I also need to add Fluffy Sailors which I bought today. So cute and so much fun :)

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[–] [email protected] 2 points 5 days ago* (last edited 5 days ago) (3 children)

Naval action for slow wooden ships in the Bahamas.

I haven't seen this prior to now. The idea of a nice age-of-sail combat game sounds interesting, but...man, looking at the Steam description there has some surprises:

  • That is an appallingly low Steam rating.

  • It looks like the split is between players who think that the game is too-slow-paced and those who are fine with that, so I could see someone who wants a slow game being into it.

  • Jesus Christ, the DLC prices. They're selling each additional ship for ~$50? Like, the game with all ships is ~$700? I mean, I know that DCS World and Il-2 Sturmovik: Battle of Stalingrad use that model, but I can't imagine that the ships function as differently from ship-to-ship as the combat aircraft in those games, bring as much additional gameplay.

[–] [email protected] 2 points 5 days ago* (last edited 5 days ago) (1 children)

The developer is a cash hungry idiot, with no intention to ever listen to the community.

The community is great, battles intense, and the skill ceiling sky high. Sailing mechanisms second to none.

There's a lot more ships than the DLC ships. But yes, it's almost inevitable you will end up buying a couple of them, because the DLCs let you spawn a ship for free every day.

I stopped playing when the Dev decided to split the already low-populated PvP server into two separate instances, which is currently being reversed (to noones surprise).

[–] [email protected] 1 points 5 days ago (1 children)

There’s a lot more ships than the DLC ships. But yes, it’s almost inevitable you will end up buying a couple of them, because the DLCs let you spawn a ship for free every day.

In fairness, I didn't notice that the game was F2P, no entry fee, so they have to get money from somewhere.

[–] [email protected] 1 points 5 days ago

It wasn't for a long time. That was also a very controversial decision (albeit I think it was necessary).

[–] [email protected] 2 points 5 days ago

Yep, I don't know what happened with the reviews lately. I know they did something with the servers, maybe with the PVP server so that might have made all those players angry.

I don't have any DLC ships, except maybe for some gifted ones and I only play solo pirate/merchant on the PVE server and don't engage too much with the community.

It is a very slow game, combats takes ages as well as trade runs. But that is what I like in those games, I just relax sailing and trying to demast some merchants. Maybe if I was participating with the community (port raiding for your nation etc) I would be angry too.

[–] [email protected] 1 points 5 days ago

Jesus Christ, the DLC prices. They’re selling each additional ship for ~$50? Like, the game with all ships is ~$700? I mean, I know that DCS World and Il-2 Sturmovik: Battle of Stalingrad use that model, but I can’t imagine that the ships function as differently from ship-to-ship as the combat aircraft in those games, bring as much additional gameplay.

It's the Star Citizen model. Players should be happy they are not paying $400 for a concept art piece of a ship.