this post was submitted on 16 Apr 2025
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Most games? Not in my experience. Perhaps that's because I mostly play on Steam (which has Steam Input to map those things as I like) and console emulators.
And you won't be using the adaptive triggers, the speaker in the controller, the mic in the controller, etc using Steam Input to emulate an Xbox controller. You can map the inputs; it doesn't give you 100% full functionality.
Indeed, but I didn't comment on audio, and you didn't specify the other bits in your original comment. Triggers (without Sony's proprietary variable resistance), gyro, and touchpad all work fine over bluetooth.
Fair; I know I didn't put adaptive in there, but that is what I meant when I said the triggers don't work. And how do you get the touchpad to work? I can get the buttons on it to work, but I haven't gotten the mouse-like touch input to actually work, despite being able to map it. I'd love to be able to control the desktop with it instead of the sticks.
Yes, I understood, but I wanted to clarify for the sake of other readers who wouldn't. Most people who don't have a DualSense don't know about its adaptive triggers, since they're not a common feature on game controllers and not used by most games.
On the desktop, I didn't have to do a thing. It was automatically recognized when I connected the device, and I could move the mouse pointer and click right away. (I ended up disabling it in Xfce, because it sometimes got in my way.)
In Steam, I usually remap areas of it to produce keyboard events (useful in Elite Dangerous), but I think it can also be mapped as a mouse. I haven't fiddled with Steam Input's many options in a while.
Well shit... Now I wonder if my controller itself is the problem... I don't have any PS5 games I know of that use that feature to verify. :/