this post was submitted on 30 Apr 2025
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Linux Gaming

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[–] [email protected] 12 points 16 hours ago

A very basic rule in developing any app that has a server and a client is that you never trust the client. Never. What do game devs do? They trust the client and try to make it trustable. That will never work. The anti cheat should be on the server : a player flying would be very easy to detect. Don't send the position of every players to every players.