this post was submitted on 21 May 2025
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Meme is more about looting but hear me out:
I wish more fantasy RPGs used their own player conveniences as more than just player conveniences. Like, FF7's big "what the hell" moment when you can't just use a Phoenix Down on Aerith.
Dragon's Dogma has spoiled me on this. You can revive any fallen named NPC if you have a wake stone. They even get put in a special room for you to visit if you forget their body long enough, so you can never lose a vital NPC while still having chaotic, emergent action with monsters rampaging through town.
BG3 only lets you use revivify on characters in your party. D&D says it only works on those who wish to return (player characters always have unfinished business) but some dead NPCs definitely had something to live for, but are screwed
Don't know about 5E but 3.5 at least allowed a fresh corpse to be brought to a cleric and revived for a fee, if your own party had no means of True Resurrection. The DM could always be a dick and claim they don't want to come back, I guess. But if they are truly important to the campaign, surely that would be counter productive.
3.5 also allowed my druid to become a Master of Many Forms which is quite OP
That game petered out, I wouldn't mind a one shot set in its future: that character and it's other overpowered party members aged and seeking a death in battle to trigger their contingent spells to reincarnate
My headcanon is that when a character "dies" in battle, it actually means they are in critical condition, requiring more powerful healing magic or items to get them back on their feet.
Of course, there are some exceptions. In Phantasy Star 2 and Cyber Knight the characters die for real and are replaced with clones.
Phantasy Star 2 has a named NPC die and it has a weird excuse why you can't revive her at the clone labs, even though you could just fine up to that point.
Also when everyone else was like "omg no character has died in an RPG before" youth me was sitting there like "is phantasy star a joke to you?"
I could look it up, but do you remember what the excuse was?
I think they said because she was a mutant, the clone lab won't work on her. All the other party members are humans.
But like she's a mutant the whole time, and it only comes up when she plot-dies.
(This is from memory, so I might be wrong.)
It's a good game if you like old timey jrpgs. The dungeons are full on mazes.
At least in Final Fantasy 2, all important people who die disappear which would explain why you can't revive them.
2 or 4? 4 Japanese was 2 in the US. 6 Japanese was 3 in the US. We actually got robbed of a couple of gems there. 2&5 were pretty good if the translation I found was accurate.
Actual 2. Here in Europe, the first game we got was 7 so when the older ones were later released, the original numbering stayed.
Technically the first game you got was Mystic Quest, the half-parody FF For Dummies game. Except it was titled Mystic Quest Legend. Because Square already used Mystic Quest for Seiken Densetsu on Game Boy - released in the US as Final Fantasy Adventure. But it's not a Final Fantasy game; it's fucking Sword Of Mana. PAL regions did get Secret Of Mana by name, and later Legend Of Mana on PSX... not to be confused with The Final Fantasy Legend on Game Boy, which is actually SaGa.