Minecraft
Welcome to the Minecraft community on Lemmy and Kbin!
The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!
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Minecraft Version: 1.20.x
Address: minecraft.lemmy.world
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Rules:
Rules can be clicked on to be expanded.
1: Treat all users with respect.
Bullying, threathening, doxxing, or toherwise hostile behaviors with any of our users will not be tolerated. Be civil, have fun.
2: Posts must be related to the Minecraft franchise.
This includes the main game, titles like Dungeons, fan art, wiki pages, toys, new feature votes, and similar content.
3: No advertising.
If you want to share a product you're a manufacturer or seller of, please contact the moderation team first. Affiliate links to online shopping stores or affiliate coupon codes are not allowed.
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Links or discussions about cracked versions of games, unauthorized copies of copyrighted material and other similar piracy-related content are not allowed.
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This community is inclusive to users of all ages. Keep in mind Minecraft attracts children and adults alike. Therefore, no NSFW content is allowed.
6: No low-effort meme content.
Memes are allowed, and so are comics or other fan creations. However, low-effort reposts and otherwise overused memes will be removed.
Reddit reposts are allowed.
Reddit reposts are allowed, but you need to include the tag [Reddit] in the title.
Related communities:
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PC Gaming: [email protected]
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Games: [email protected]
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PC Handhelds: [email protected]
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Minecraft modding: [email protected]
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I wonder how they’ll implement this modern rendering pipeline. Are they going to move away from OpenGL? That would be kinda big news. Would that mean Vulkan on Windows and Linux and Metal on macOS? Or would Microsoft insist on DirectX for Windows? I hope Linux won’t be left out, implementing 3 different graphics APIs would be a lot.
They should either keep an OpenGL version, or force GPU companies (mainly Intel, with their iGPUs) to add full Vulkan support.
Their plan is to stick to OpenGL. But if they need to, they might implement Vulkan.