this post was submitted on 27 May 2025
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If Valve does something evil, then I’ll adjust when that time comes. For now, I have full access to my entire library, and this has been the case for the past 12 years I’ve had my account.
As far as I’m concerned, you’re thinking so hard about the legal risks of buying games legally, you’re not taking into account the legal risks of piracy.
You think game publishers haven’t sued the living tar out of pirates?
There’s a guy named Gary Bowser who was sent to prison for selling tools that hacked the Nintendo Switch. And when he got out, he still owed $10M.
So if you’re worried about risk, at least acknowledge where the real hammer comes down.
Sure, there are risks both ways but one can be mitigated more than the other. The piracy hammer has always come down on distributors with very rare exceptions. With proper precautions (VPN, usenet, foreign seedbox, etc...) nobody would ever know or care about the private individual self hosting a media server on a closet raspberry pie.
Legally you're covered with Steam but you have very little actual control over your collection. The ideal is legal physical media that you can digitally copy and store but that's basically impossible these days.
Legally, I can download all my installers from GOG, store them to a hard drive, and make a duplicate of that hard drive as a redundancy.
And believe me, I’ve thought about that.
What keeps me from doing that is the price of storage. One title alone can be 120GB.
This is ultimately why I don’t pirate. It costs me $20 for a 128GB SD card. But if I’m buying that game for $4 off Steam, it’s cheaper to store that game in the cloud—especially if I only average a couple hours of play per game.
There’s also the convenience of knowing the game will likely work, I (mostly) don’t have to edit DLLs, and malware is unlikely.
The only reason to pirate is for some bizarre moral reason, which I don’t share. It really is easier to just pay a couple bucks—store indefinitely, get to work immediately.