this post was submitted on 06 Jun 2025
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[–] [email protected] 96 points 1 week ago* (last edited 1 week ago) (3 children)

Well yeah, we have a character model for the giant demon and the giant demon has a huge use case.

A scarf? That's a model extension. Either you're asking me to create a whole new character with a scarf baked into the mesh that will deform weirdly as the character moves, or you're asking me to implement an accessory-anchor system all for the sake of a scarf (albeit other accessories might use this new framework) which will then need a physics/cloth sim to even look half good.

[–] [email protected] 27 points 1 week ago (1 children)

You could import fabric physics and just have it lie there, but that's going to be a bigger hit on performance than you possibly can imagine and it will move weirdly (in large part becomes we're not modeling wind, just fabric in a vacuum) and the model features it will lie on top of won't deform accurately from the simulated weight, etc...

[–] [email protected] 15 points 1 week ago

Feature requests never account for the performance hit.

[–] [email protected] 7 points 1 week ago

my thoughts. system has to be made for costuming from the get go and you bring in a wierd new character race and everything breaks for them.