this post was submitted on 22 Jun 2025
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When you're +12 to stealth a 1 isn't that critical
Rolling a 1 on a skill check is an automatic failure at most tables I've sat at. Just like the common "Free Parking" house rule in Monopoly.
Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played
That's the only way I'm willing to house rule this. If 1 fails regardless, 20 succeeds regardless
But I prefer to call things easy or impossible