this post was submitted on 22 Jun 2025
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[–] [email protected] 26 points 3 weeks ago* (last edited 3 weeks ago) (23 children)

Rolling a 1 on a skill check is an automatic failure at most tables I've sat at. Just like the common "Free Parking" house rule in Monopoly.

[–] [email protected] 9 points 3 weeks ago* (last edited 3 weeks ago) (14 children)

Yeah and free parking jackpots break monopoly by making the game run for hours

Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll

One of the things I don't like about BG3 is that the rogue with godlike sneak can't get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I'm not participating in rewriting the basic rules of the game

[–] [email protected] 5 points 2 weeks ago (13 children)

If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair".

Rolling dice implies that there's a chance of failure.

Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

[–] [email protected] 3 points 2 weeks ago (2 children)

Nope. 1/20 is much less regular than 5/20 or even 19/20.

What do you mean here? Any roll is as likely as any other

Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

[–] [email protected] 3 points 2 weeks ago

In that case, and I keep repeating myself: don't roll.

Don't roll for things that can't fail.

[–] [email protected] 1 points 2 weeks ago

They're talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn't meet the DC, you have a higher chance of failing.

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