this post was submitted on 03 Jul 2025
14 points (100.0% liked)

Blender

3249 readers
1 users here now

A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 2 years ago
MODERATORS
 

A scene i'm trying to make includes a hole in the sky that i'd like to have disintegrating edges, as shown here. I should only need one angle on this scene so i don't need something that's pretty from every angle.

Here's what the scene looks like currently, with a filled black circle for the hole.

And here's roughly what it should look like.

I used GIMP's pick and blur filters to do this, but i'm curious to know if there's a good way to get this same effect straight from Blender. What are my options here besides editing the picture every time i update the scene?

Thanks in advance.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 day ago

I tried this and it kept adding extra faces to the spikier bits. For now i'll stick with GIMP. Thanks anyway.