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I was only a kid in Flash’s heyday, so I’ve never dealt with it creatively. I didn’t even know it supported vector graphics. You can animate SVGs though, but I don’t know if there’s a good tool for it though. I’ve only ever made SVG animations by hand with SMIL.
Also wouldn’t blender be better suited for vertex colored animations? I feel like in either case the point is lost though since it’ll have to be rasterized eventually.
I make the models in Blender. Animation itself could be done in either, but a mix of the two probably makes more sense (Blender for character animations, in-engine for more dynamic/combined stuff or scenes etc.).
Blender-only would probably be fine if you can export to Blender Game Engine but I'm not sure it's really a thing anymore. Godot has exports for multiple platforms (also obviously, interactivity). Though anything that could render a scene could work, Raylib or other frameworks/engines.
Not quite. The major point is that it's being rendered on the user's computer as-needed rather than the rasterized result being loaded for every pixel on the screen for every frame. The data difference can be huge, particularly as the frames/animations add up.
The most "real" implementation also allows zooming and transformations whereas something like a runtime-rasterized SVG might have ugly pixellation if you do that (haven't tested Godot's new SVG oversampling) or even just from bezier conversion with too few points. So I prefer real minimal polygons over rasterized-solution SVGs.
The 3D version of this isn't even anything exotic. It's just a 3D game without textures, using old techniques that actually still have some support thanks to being in the 3D formats. It's an aesthetic choice that is also an optimization.
Oh I didn’t even realize you were talking about games lmao even though you mentioned newgrounds. I was thinking strictly for animation. That makes perfect sense for games.
I did mean both... Newgrounds is known for animation, too. Have you never seen a flash animation?
some random picks
Brackenwood series | TarboyThe Ultimate Showdown | Everything You Know is Wrong | ~Cyclic~ (Fan animation for Ruler of Everything)
Banana Phone | Wrong Number
I Like Trains | Don't Sleep, Robby!
Ruffle adds a bit of overhead to load times, but not too bad.