this post was submitted on 10 Jun 2023
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RPG

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This looks like rather good advice, and I like the comparison to brutalist architecture. It feels like it fits, because so many seem to think brutalist architecture is ugly.

Personally, I like how functional it is; and similarly, functional (if plain) adventures make for good sessions.

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[–] [email protected] 1 points 2 years ago

That's true, I have been leaning heavily to narrative games lately so there's something to be said about mechanical simplicity and still telling fun stories together.