this post was submitted on 13 Sep 2023
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Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won't be overcharged.

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[–] dom 58 points 1 year ago (4 children)

Ok so if they are now only charging for the first install, why aren't they just charging an extra fee per sale? Wouldn't that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

[–] [email protected] 27 points 1 year ago (1 children)

Because they realize that a huge number of their customers are small indies, and they want to be able to squeeze them - the majority of their customer base - not just the minority of big companies (who are also the most likely to fight back legally).

Just look at how their scheme squeezes smaller, poorer developers way more than big ones. If Unity went by points like, say Epic does with Unreal, they could shake down the big developers… but wouldn’t get much out of the indies.

[–] [email protected] 13 points 1 year ago

Which is the opposite of what smart companies like Adobe do. You facilitate the small players in hope that they grow big and keep using your products at a larger scale.

[–] [email protected] 10 points 1 year ago* (last edited 1 year ago) (1 children)

It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.

[–] [email protected] 1 points 1 year ago

Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn't matter if the game if F2P, money earned is money earned.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

They're offering to reduce/wave the fee if you're using other Unity services. Given this change has the biggest impact on freemium games that rely on free downloads to get a large install bases and which rely on the kind of services that Unity will give you a discount for using, well, it's not hard to connect the dots. Especially when you remember Unity merged with a ad company recently.

Other than that it might be a way to take a bite out of services like Game Pass or Geforce Now. The deals devlopers get for theses are potentially very low revenue per "install" so it's possible this would make them more money than taking a percentage of the revenue.