this post was submitted on 17 Sep 2023
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Game Development

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I made a video to help Unity devs quickly navigate things before they make decisions. Watch is not necessary I copy paste my video description below with all the links I shown in video. If you like to hear my thoughts or opinion then watch I don't mind, I don't use youtube video to make a living.

-----copy paste below-----

This is not tutorial video, also not video to tell you to use UE. It is a video that tell you the information you might need to start and make a decision for yourself. There are plenty of other better tutorial content creator than me, feel free to search for those.

TL;DW: Just click through the links if you don't want to spend 30+ mins hearing me talking about it.

1:06 Migration Doc: https://docs.unrealengine.com/5.0/en-US/unreal-engine-for-unity-developers/

2:18 License Portal: https://www.unrealengine.com/en-US/license

Standard License: https://www.unrealengine.com/en-US/eula/unreal

EULA Change Log: https://www.unrealengine.com/en-US/eula-change-log/unreal

8:16 UE Features: https://www.unrealengine.com/en-US/features

9:46 Setup Visual Studios: https://docs.unrealengine.com/5.3/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/

10:46 D3D Crash: https://docs.unrealengine.com/5.0/en-US/how-to-fix-a-gpu-driver-crash-when-using-unreal-engine/

14:04 Good Sample Projects to start

17:42 Show Lyra, talk about Blueprint, C++, making your thing in plugins

20:35 Convert Blueprint Project to C++ project.

21:15 Create your own plugins

24:24 Deal with Experimental, Beta features

27:07 Market Place free content and restriction

29:00 UEFN: https://dev.epicgames.com/community/fortnite/getting-started/uefn

30:28 Show UEFN, example island UEFN Doc: https://dev.epicgames.com/documentation/en-us/uefn/starting-out-in-unreal-editor-for-fortnite

32:41 Verse Doc: https://dev.epicgames.com/documentation/en-us/uefn/learn-programming-with-verse-in-unreal-editor-for-fortnite

34:27 Creator Economy 2.0: https://create.fortnite.com/news/introducing-the-creator-economy-2-0?team=personal

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[–] PenguinTD 1 points 2 years ago (1 children)

Can you care to share a bit more detail and let us see what kind game would have pay Unreal > 100k to date?

Like you already made >3M revenue life time for one game and pass the quarterly threshold after that amount where any indie dev would consider "huge success, let's have cake" situation.

From that above math, your claim basically means either:

  • you made more than 3M during launch quarter, cause 2M*0.05 = 100k
  • you made more than 3M + 30k during first year of your game. ( assuming launch is a success and auto pass the quarterly threshold )
  • you made more than 3M + 10k x (quarters past threshold-1) + leftover to date

I don't know about you I'd gladly pay anyone 100k for the game engine they developed and I rely on if I made that much. It's less than the steam fee and corporate tax that would have incurred. (gov industry credit and regional legislation does offset this by a lot, I am just assuming the regular NA >15% corp income tax. )