this post was submitted on 19 Oct 2023
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
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[–] [email protected] 4 points 1 year ago (1 children)

inaccuracies aside, I think Bioware is a great example of a company going super heavy into a small number of "blockbuster" titles over many more smaller, independent games.

Games like BF2042 tried to cast the net so far wide that everything was shallow and unfinished. Their RPGs similarly hurt their loyal followings by spending so much time on ✨content✨ instead of hammering down a good story.

Gaming is one of those few exceptions to the rule "quality over quantity": Sometimes making a bunch of smaller, finished games beats the over-ambitious "game as a service" that requires years of user investment via microtransactions to recoup the costs for. At that point, quantity BECOMES quality.

[–] [email protected] 4 points 1 year ago

I don't think it's an exception rather than you're framing quality as size/budget. Really, a small, quality game is better than a bloated game targeted at the highest quantity of people. With Bioware they also got high on their own fecal fumes and thought they'd have intense success no matter what red flags popped up.