this post was submitted on 28 Mar 2024
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Gaming

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[–] [email protected] 13 points 10 months ago (2 children)

Borderlands did that shit too

[–] [email protected] 8 points 10 months ago (2 children)

Is there a game that will analyze the weapons you're using before doing a random drop so that the 10 minute boss battle has at least some semblance of a reward?

[–] [email protected] 10 points 10 months ago (2 children)

The closest I know of is games scaling rewards to your character level. Oblivion did that in an incredibly bad way.

[–] [email protected] 10 points 10 months ago (1 children)

Since they also scaled enemies. Always funny to be attacked by random bandits wearing the super-rare and powerful glass armor.

[–] [email protected] 7 points 10 months ago

It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.

[–] [email protected] 5 points 10 months ago

Borderlands also does that.

[–] [email protected] 4 points 10 months ago

In Vermintide when you open a crate (the primary reward for doing things in-game), what is inside is based on what you already have, so even though everything rewards you with the "same" crate, you always get better and better gear from them.

[–] [email protected] 5 points 10 months ago

Borderlands I would spend 6 hours until I find a gun that didn't spend more time reloading than shooting and pray it doesn't fall under the level curve for a few minuets. Love that game in principal but so many shit guns with the RNG system.