this post was submitted on 27 Nov 2023
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Asklemmy

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[–] [email protected] 5 points 1 year ago (2 children)

I would love a game with a timeloop built into the discovery, combat, and storytelling mechanics, a la Deathloop and Prey: Mooncrash, but instead of a first person shooter about murder, make it an isometric heist game that doesn’t hold your hand. You gather clues and tips and tricks through each loop and through exploration, until you build a final plan of attack to end the loop.

Deathloop’s biggest flaw was not playing into the fact that it was, at its core, a puzzle game. The objective markers and notes kind of ruined the climax of the game for me. Absolutely incredible otherwise.

[–] [email protected] 4 points 1 year ago (1 children)

You might want to check out Outer Wilds.
It's not an isometric heist game, but it's about gathering clues through time loops in an open world.

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[–] [email protected] 4 points 1 year ago (1 children)

Loop Hero has some interesting time loop stuff that is very well merged into the story and mechanics. It isn't a particularly complex game and is a rogue-lite

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[–] [email protected] 5 points 1 year ago

StarSector but it's an MMORPG

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

As a kid who loved Kingdom Hearts and The Matrix, I wanted to make a game where you could choose from the standard Magic, swords, guns, OR you could whip out your keyboard and hack the game.

It's not nearly as exciting in retrospect, as it's basically just Skyrim with console commands, but the thread brought it back to me so I thought I'd share. It felt like a cool idea in 2002, though.

I've also been writing and designing a Pokemon game in my head for the last 25 years, but I'm keeping that one closer to my chest even though there's no universe where that happens.

[–] [email protected] 4 points 1 year ago (6 children)

A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.

Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.

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[–] [email protected] 4 points 1 year ago

I would love something like Hellgate London (I think that was its name?), doesn't have to have the same premise, but needs to be a lot less buggy, no p2w, and more production value

[–] [email protected] 4 points 1 year ago (2 children)

A rapid fire, action point based tactical MMORPG.

Like 5 to 10 seconds for a turn, everyone lodges their turns and over the next 10 seconds the characters play out their actions with complex complications for unplanned conflicts. Like a guy running though someone elses thrown grenade or two guys trying to run through the same doorway.

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[–] [email protected] 4 points 1 year ago

In The Valley of Gods... from the developers of Firewatch, too bad they've been acquired by Valve and they abandoned the project

[–] [email protected] 4 points 1 year ago

Either a proper sequel to Chu-Chu Rocket that isn't that Duckmarines or the one exclusive to apple, or a modern Vib-Ribbon inspired game where I can pause without having to quit my session.

I especially want the Vib-Ribbon one so I can just have the game scan my music folder on my desktop and create custom tracks without me having to do anything.

[–] [email protected] 4 points 1 year ago (6 children)

A sort of real time game that starts in third person, as a single character, and expands over time to a whole village. Set in a post apocalyptic world, where you wake up after the apocalypse and have to survive, eventually meeting other survivors and either fight them off or band together to form societies. Each person modelled like an rpg character, with skills sets and capabilities (electrician, plumber, computer geek, radio amateur, farmer and all the other things that make a self-sufficient village). It would need to model the dynamics of politics and how society was governed and the run-ins with other villages and roving bands of survivors.

A sort of mini civilisation but themed around rebuilding capability rather than discovering it.

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[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Superhot with level editor

[–] [email protected] 4 points 1 year ago

I once had a dream where I played a game like warcraft 2, but with mythical animals. Basically age of mythology, with better controls, and a darker aesthetic. I still wish that existed, so I could play it.

[–] [email protected] 4 points 1 year ago (1 children)

A classic first-person dungeon crawler, but co-op and with a classless skill-based system.

Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis... those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron's Call (the original) had one of my favorite systems. I'm also all about co-op these days... so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash... it needs to have the depth and immersion of tabletop dungeon crawlers.

I've actually been working on it for a while now in UE. It's purely a hobby/passion project, so who knows if I'll ever have something to distribute... but since nobody else has been bothered to make it*, I will.

  • Barony is closest, but it's too deliberately old-school for my tastes... and Dark & Darker is a little too repetitive and undermined by the PvP.
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[–] [email protected] 4 points 1 year ago

A good sandbox MMO that people actually play, and doesn't have a high barrier of entry.

[–] [email protected] 4 points 1 year ago

Baldurs Gate 3, but set in the Red Rising universe.

[–] [email protected] 4 points 1 year ago

American McGee's Alice 3

[–] [email protected] 4 points 1 year ago

Bring Chromehounds back to console. AC6 was close, but not quite there. Dial the sweatiness back to 5 or 6 instead of 11 and gimme the factional MP w/ dynamic comms. I know MAV or whatever exists for PC but I want my comfy console experience dammit

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