this post was submitted on 02 Jul 2023
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Gaming

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I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)

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[–] [email protected] 9 points 2 years ago (3 children)

Maybe Tetris? Such a simple concept, and it's one of the most popular games of all time.

Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just...you can break everything and build anything. It's hard to say that isn't a perfect sandbox.

More personal opinion though, maybe Super Mario Odyssey.

[–] [email protected] 1 points 2 years ago

Tetris is a game that just doesn't get old.

It's really you against your previous self, rather than you against the game.

It's the same reason why I enjoy Mini Motorways so much!

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[–] [email protected] 7 points 2 years ago (4 children)

Outer Wilds. I consider it the best video game ever made and I've spent quite some time thinking about if there's something I could add, change or remove that would improve it and so far I've yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).

[–] [email protected] 3 points 2 years ago

I've just joined beehaw, this is my first browse, and one of the first comments I see is for Outer Wilds... Feels good. One of my favourite games / stories / media / art pieces ever. I love it and all of the brilliant minds behind it, I've never thought so about a game once finished anywhere near as much as this one.

[–] [email protected] 2 points 2 years ago

I still need to get around playing the DLC but I feel like I'd need to watch a video to get caught up on the story. That said, yeah, the gameplay and story is absolutely incredible. Perfectly-executed mystery box.

[–] [email protected] 2 points 2 years ago

You could always add the DLC :D (I'm half joking of course, but it's soooo good. I think it's on par, if not a little bit better, than the main game.)

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[–] [email protected] 6 points 2 years ago* (last edited 2 years ago) (2 children)

Chrono Trigger. It's basically the evolutionary peak of the NES-era console RPG. Every aspect, including the story, art, game mechanics, and music, are best-in-class, with no obvious room for improvement given the technical constraints of the time.

[–] [email protected] 2 points 2 years ago

I have great expectation in Sea of Stars exactly because I loved Chrono Trigger suo much.

[–] [email protected] 1 points 2 years ago

Holy shit Chrono Trigger rocked my world so fucking hard. I played it on an emulator in like 2000. I've forgotten a lot of stuff yet I still remember the impression this game left on me. It was like holding my breath at the end there goddamn.

[–] [email protected] 6 points 2 years ago

Gotta be Portal 2. The puzzles are fun, the difficultly curve is reasonable, and the writing is fantastic. Truly the only complaint I have is that I wish there was more of it.

[–] [email protected] 4 points 2 years ago* (last edited 2 years ago) (2 children)

Can we go really old with these?

Because Zelda Link to the Past is a perfect game.

I know how ubiquitous it is, but I still replay it on a regular basis. Its perfectly designed, balanced, simple... Im not saying its superior to modern games or something stupid, I just think its pretty flawless. That is all.

[–] [email protected] 1 points 2 years ago

Have you ever looked into any randomizers for ALTTP? They'll give you a whole new experience in playing the game.

With Archipelago, you can even play with other people playing other randomized games. A Hollow Knight player might need you to find their mantis claw so they can get to the boss that has your hookshot and so on.

[–] [email protected] 1 points 2 years ago

1000% agree. Im a huge fan of all things Legend of Zelda and this one still stands as a masterpiece to me as well.

[–] Paroxia 4 points 2 years ago (1 children)

Zelda Links Awakening. It's a perfect clock, every wheel in place.

[–] [email protected] 1 points 2 years ago

I’m more into links awakening, but they are really the same era and similar in many ways.

[–] [email protected] 4 points 2 years ago (1 children)

Super Metroid. It's an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.

[–] [email protected] 1 points 2 years ago

There are lots of great choices here, but Super Metroid is mine as well.

Gorgeous game, great music, not horrifically difficult once you figure things out.

[–] [email protected] 3 points 2 years ago (2 children)

For me, probably Half-Life 2. Especially at the time? It was such a leap ahead in both technology and overall world immersion. I still revisit it sometimes and get sucked right back in.

I’ll agree with you on Beatles Rock Band too, though. It’s a work of art.

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[–] [email protected] 3 points 2 years ago

FTL. It took a concept and ran with it. Plus a great soundtrack. It has a great replay value as well.

[–] [email protected] 3 points 2 years ago

The original Deus Ex. The storyline, the way the game world reacted to your actions and made it feel like your actions were relevant to the world around you instead of just being a static place where stuff happened to you...

[–] [email protected] 3 points 2 years ago (1 children)

I think I would have to go with Stardew Valley. It has something for any mood I’m in.

I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.

Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.

[–] [email protected] 1 points 2 years ago (1 children)

Don't forget the rich modding possibilities and the exhaustive mod landscape.

[–] [email protected] 1 points 2 years ago

I couldnt speak to them as Ive never tried the mods. They look cool though.

I first got Stardew, on my switch, during my university days. My wife and myself spent a couple of weeks over christmas playing everytime we could. I have purchased it on PC but not really played it.

I mainly play it now on my phone, its a perfect stress reliever, I can nip on for 5 minutes and still achieve something. Neither support the mods!

One day I will get into the mods! oh yes

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago)

I would interpret "perfect" as "i can't find anyhing negative to say about this game". So for me the candidates are:

  • Portal 1&2
  • Factorio
  • Outer Wilds
  • FTL
  • TowerFall: Ascension
  • Dishonored 2
  • Prey (the Arkane studios one)
  • Minit
  • and maybe Nidhogg
[–] [email protected] 2 points 2 years ago

Factorio. The game automatically adjusts difficulty based on your speed and familiarity. Pros scaling rapidly are going to have a harder time with biters than a noob learning the ropes on the exact same difficulty settings. Difficulty settings can be scaled up for a true challenge. Mods are supported damn near as much as first party devs. It’s a very well optimized game. It’s just technically impressive, psychologically fun, and fundamentally well balanced.

[–] [email protected] 2 points 2 years ago

I’ve said it 1 million times and so have many others, but it is and will always be Ocarina of Time. It’s the only game I play through every single year and still love every single second of it.

[–] [email protected] 2 points 2 years ago

For a game to be perfect I think it's got to be absolutely pinpoint in achieving what it sets out to do. Doesn't matter if it's a small game, or an expansive open world.

I'm gonna go with Superhot. For my money it took an idea, and ran with it to its natural conclusion. It's laser focused on that one core mechanic and pulls it off so well that I don't think anyone else has even tried to replicate it.

[–] [email protected] 2 points 2 years ago

My vote is for Slay the Spire. Invented the deck-building roguelike genre and did so with an interesting setting, simple but appealing artstyle, memorable soundtrack, and very tight balancing across 21 difficulty levels.

Also Tetris, but that's already been said.

[–] [email protected] 2 points 2 years ago

Chrono Trigger: every aspect (graphics, gameplay, story, music, replayability...) has such level of polishness that it's still outstanding almost 30 years later.
No other JRPG has come even close and, as a Final Fantasy fan, that's hard to admit

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

Control seems pretty good at what it wants to do. Nice graphics and soundtrack, fluid movement in combat (closest description I could think of) and cool, intriguing story. It also has one of the best video game quests I've played: Ashtray Maze

Skyrim (despite the numerous bugs) is another one I will say is close to perfect. Really good game and the community is pretty great as well.

[–] [email protected] 2 points 2 years ago

Fata Morgana.

Listen, whether you like Visual Novels or not doesn't matter. But Fata Morgana is just somehow...perfect. Everything is resolved and I don't feel any need to complain about any aspect of it. It was an experience to play a game that left me with no questions afterwards. It was just a really good story.

[–] [email protected] 2 points 2 years ago (1 children)

Both Portal games are perfect. Portal 1 did some much great stuff and portal 2 said fuck it and decided to be more perfect then the first.

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[–] [email protected] 2 points 2 years ago

Hades. I don't think I've come across a game so carefully paced as Hades, both plot-wise and in the gradual introduction of game mechanics. Which is bloody impressive considering that it's a roguelite.

[–] [email protected] 2 points 2 years ago (1 children)

My answer to this is always Portal, the first one. It was so unexpected and so, so good. Nothing in gaming before or since has been that magical of an experience for me. Maybe early Pokemon, when my little kid eyes were opening to what gaming could be. But there's just something special about Portal. Such a concise, perfect little game.

[–] [email protected] 1 points 2 years ago

Portal's beauty is in it's shortness. Perfectly paced, it takes the basic idea, plays with it, twists it, and finishes before it can overstay its welcome. In and out in an afternoon.

[–] [email protected] 2 points 2 years ago

The Hunt for Red October on the C64 - varied levels, great art and music, really good difficulty curve.

[–] [email protected] 2 points 2 years ago

Skyrim. It's a beautiful game, even now when I play it I take a moment to just look at how gorgeous the scenery is. I love the quests and that you can own a horse/house/child/ get married. I love the potions and crafting and customisation.

I don't think there are many games quite like Skyrim

[–] [email protected] 1 points 2 years ago

Undertale, for me. I have 0 problems with the game. Art style is great. Controls are great. Story is likely the most compelling I personally have seen. Not to mention the very appropriate humour.

[–] [email protected] 1 points 2 years ago

A big one for me is Fallout 1. I only played it for the first time a few years ago and it is one of the only games where as soon as I finished it I wanted to start it again. The only reason I didn't was to play Fallout 2. There is an extremely valid argument that Fallout 2 is better, but the pacing of 1 is so good. It opened up a whole (niche) genre of games I thought I didn't like, isometric crpgs, especially ones with turn based combat, relatively low player power, and serious consequences.

The other game I could replay over and over again was Metal Gear Solid 1. In my opinion it is the best in the series relative to its time of release, if that makes sense.

Also obviously Halo CE.

[–] [email protected] 1 points 2 years ago

It's hard to define perfection but Return Of The Obra Dinn has very few flaws IMO. I can only complain about relatively minor UX problems. Everything else is incredible. I still think about the story years later and the music gets stuck in my head to this day. It is such a consummate achievement of game dev and its design achieves maximum results with the limited resources of a solo gamedev.

[–] [email protected] 1 points 2 years ago (2 children)

Guild Wars, especially for the PvP mode. I loved the visual feeling of the game, it felt sharper and less cartoony than a WoW.

Some classes were kind of novel too at the time.

And the feature I loved was the limited skillset you had to chose : you could be lvl 20 (max) and know 30 spells but you could only pick 5 in your active bar. It made for so many interesting builds and combinations !

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[–] [email protected] 1 points 2 years ago

Lots of contenders for me: Resident Evil 2, A Link to the Past, Ocarina of time, Goldeneye, Half-Life, Diablo II, Skyrim, Alien: Isolation, Borderlands 2, Mario 64

But I gotta go with Runescape

[–] [email protected] 1 points 2 years ago (1 children)

Hollow knight. The gameplay, the smoothness of the controls, but also the universe, the atmosphere, the fantastic music. Absolutely wonderful game.

[–] [email protected] 1 points 2 years ago

Hollow Knight is the best game I've inexplicably never finished

[–] [email protected] 1 points 2 years ago

In very recent times, I honestly believe Zelda:TotK is very close to being perfect.

[–] [email protected] 1 points 2 years ago

My vote goes to Shadow of the Colossus. The story, the mood, those damn creatures. Just enough frustration to keep you going and enough variation to not make it boring.

[–] [email protected] 1 points 2 years ago (1 children)

If we're going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.

This is something that's taken for granted today, but I think at the time, it was genius.

[–] [email protected] 1 points 2 years ago (1 children)

Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn't really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it's own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn't really been recreated yet.

And then once you've finished playing everything and finding every last thing as intended, there's still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you're not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.

20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).

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