this post was submitted on 13 Feb 2024
520 points (99.6% liked)

Linux Gaming

16569 readers
296 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS
top 25 comments
sorted by: hot top controversial new old
[–] [email protected] 130 points 1 year ago (3 children)

I dunno how to pronounce that acronym, so I'm going with "You'll Wiggle."

[–] [email protected] 46 points 1 year ago (3 children)
[–] [email protected] 6 points 1 year ago

Those star trek spin-offs are getting ridiculous.

[–] [email protected] 2 points 1 year ago

Thanks? I hate it lol

[–] [email protected] 26 points 1 year ago

Lol when it was first announced, everyone said that people would fork it just to change the name for this reason. I prefer to keep it this way.

[–] [email protected] 11 points 1 year ago

I love it! 😄

[–] [email protected] 86 points 1 year ago (1 children)

Fucking stoked to see all these extremely talented devs work together.

[–] [email protected] 35 points 1 year ago

I'm actually kind of surprised that they're all working together at all. Normally they all wanna have it done their own way and it ends up just being another random project, that everybody loves until the next person creates another project because they want it done another way.

[–] [email protected] 37 points 1 year ago (1 children)

Thats good news for the Steamdeck.

[–] [email protected] 28 points 1 year ago (1 children)

Probably a good news for Linux gaming in general, too.

[–] [email protected] 5 points 1 year ago

Yeah good for everything.

[–] [email protected] 29 points 1 year ago (2 children)

Finally linux developers started to understand a bit of "make an app great and keep it like that".

Usually linux has parcour in terms of apps.

[–] [email protected] 9 points 1 year ago

Yes and no. I could hop on to a 50 year old Unix machine and operate it pretty much the way I use my contemporary Linux computer, thanks to the standard Unix tools being both great and ancient.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Usually linux has parcour in terms of apps.

parcours
nm
(=trajet) journey (=itinéraire) route (SPORT) (=terrain) course
parcours du combattant assault course
(=tour) [+golf] round
[+ski] run
[+circuit] lap vb

[–] [email protected] 27 points 1 year ago (1 children)

I don't know much about linux but as far as I understand it says linux get more compatibility?! Monkey sees monkey upvotes and shares

[–] [email protected] 18 points 1 year ago

There's a lot of projects to help get Windows games working better on Linux, and this effort is basically all those projects coming together to work on making the 'ultimate' project that will make it easier than ever to game on Linux! :D

[–] [email protected] 21 points 1 year ago (1 children)

There is a ton of typos and some misunderstandings but ir's awesome that this is geyting some press in more mainstream gaming websites

[–] [email protected] 28 points 1 year ago (1 children)
[–] [email protected] 23 points 1 year ago (1 children)

Duh, I ain't writing an article for a magazine online. I am writing replies on a forum on my phone. I would at least double check if I was the author

[–] [email protected] 16 points 1 year ago

Still funny, though.

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago)

I only just heard about ULWGL from a nice Threadiverser a couple of days ago, and now TIL!

[–] [email protected] 6 points 1 year ago (1 children)

So all the codebases won't be merged into one, but a new codebase is made to launch games through existing launchers?

CC BY-NC-SA 4.0

[–] [email protected] 19 points 1 year ago* (last edited 1 year ago) (1 children)

Well the interesting part of this is that they will collaborate on the engine but the frontend will still be independent.

I think this is a sound strategy (if I understood it well) as the key differentiators remain but the hard parts (running the damn things) become collaborative.

This also IMO helps a lot user experience, as dealing with broken scripts, mysterious wine settings and keeping up with version changes makes playing a game a big ordeal compared with other platforms (In some cases like old games, it can be worse).

[–] [email protected] 1 points 1 year ago

If you are correct, this is indeed a great stride in the right direction! Thank you for the input.

CC BY-NC-SA 4.0