this post was submitted on 09 Mar 2024
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“My personal point of view as a designer,” Lang told me in a recent interview, “is to prove that the lines between what we call ‘mass market’ and ‘hobby market’ are mostly illusion — illusion and artificial. People are people. Fun is fun. Depth is depth. Of course, everybody has different tolerances, or [wants] different amounts of depth in the game, but there’s no one, weird, single, dividing line between what is in the mass market and what’s not. That’s all been decided by buyers at retail.”

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[–] Classroom6xCool 1 points 1 week ago

Lang's take really resonates — the idea that the line between mass market and hobby games is mostly artificial makes so much sense. Games like Block Blast Adventure Master prove that you can have both fun and depth, and still appeal to a wide audience. It's all about great design, not just where it's sold!