this post was submitted on 22 Mar 2024
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AnarchyChess

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Holy hell

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[–] [email protected] 33 points 11 months ago (1 children)

Pretty sure they start with "a".

[–] [email protected] 20 points 11 months ago* (last edited 11 months ago) (2 children)
[–] [email protected] 16 points 11 months ago

“whatrray”

That doesn’t seem right.

[–] [email protected] 4 points 11 months ago

I think he's saying that a raise begin at 0x61.

[–] [email protected] 5 points 11 months ago (2 children)

Chess was written in BASIC?!

[–] [email protected] 4 points 11 months ago (1 children)

This is probably not going to be funny to anyone but me, but actually it was written in Lua.

[–] [email protected] 2 points 11 months ago (1 children)

Lua? Are those even arrays? 🤷‍♂️

[–] [email protected] 6 points 11 months ago

Well, no, they're tables, because where else would you play chess? 🙃

[–] [email protected] 1 points 11 months ago

Always has been

[–] [email protected] 4 points 11 months ago

was -1 the last entry or one before last?

[–] [email protected] 2 points 11 months ago
[–] [email protected] 1 points 11 months ago (1 children)

shouldn't there be a black rook on a1 ?

[–] [email protected] 2 points 10 months ago

The black rook causes a Buffer Overflow / Out Of Bounce Exception. It's not a single Data type that flips after it gets incremented after the maximum storageable value.

At least that's what I am thinking of, trying to implement chess in Java or C.