this post was submitted on 09 Aug 2023
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Cassette Futurism

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Welcome to Cassette Futurism Lemmy and Mbin Community.

A place to share and discuss Cassette Futurism: media where the technology closely matches the computers and technology of the 70s and 80s.

Whether it's bright colors and geometric shapes, the tendency towards stark plainness, or the the lack of powerful computers and cell phones, Cassette Futurism includes: Cassettes, ROM chips, CRT displays, computers reminiscent of microcomputers like the Commodore 64, freestanding hi-fi systems, small LCD displays, and other analog technologies.

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Source with more (not-so-cassette-futuristic) images: Traveller Art by Arne Niklas Jansson (AndroidArts)

Traveller is an old science-fiction roleplaying game released soon after D&D (...). Initially it was more of a generic rule system without much in the way of illustrations, but over the years a vast fleshed outsetting was developed for it, and the lore now covers multiple time periods which means you'll have to pick a time period to play, weighing what bits you like or feel were a lore mistake.

(...)

Traveller Communicator based on the one in the Grand Census supplement. Unsure what the second screen is. Maybe readable monochrome, for displaying settings and such. Or a persistent e-paper display? Slide-out top screen could be used for Augmented Reality HUD stuff as it's clear. The device is probably about the size of the original Game Boy. Nowadays we wouldn't design a clunky device like this, with specialized tactile knobs and stuff. But it might make sense in the field.

Artist's Mastodon. https://mastodon.gamedev.place/@androidarts

Posted originally on r/CassetteFuturism

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[–] [email protected] 4 points 2 years ago

Currently playing a Traveller campaign, I imagined the comms to be more like old school flip phones. This design seems a bit impractical.