@[email protected] Come on! I’ve just accepted the fact that the #Wii is now considered to be #retro. Please let the #WiiU sleep in obsolescence till we develop enthusiastic nostalgia about a shitty console. As we always did.
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I would tend to agree there but there are a couple of factors that tend to negate that.
Like the 10 year rule by Retronauts for instance, or the fact that the a retro system should be at least 2 console cycles behind, which, you got me on were it nor for the Switch having a really long life. Then again, the successor is just around the corner. 👀
@[email protected] 😄 Maybe the fact that I just recently bought the slightly modified Switch remaster almost for full price adds some extra spice into my denial of reality.
@OutofPrintArchive btw it is highly interesting to see how the progress between hardware generations become less visible than years ago. In 1996 a 10 years old console would be a NES with SMB and we played brand new PSX games with full motion video, 3D and digitized music and voice acting.
Oh absolutely.
Especially with Nintendo as they went with a portable system as their only console this generation, which meant limitations on the power usage.
And while not as drastically, the others were held back quite a bit with 4 years of cross gen releases. So the lines have never been as blurry as they are right now.
Although current gen only games definitely pack a punch.
The focus back on 60fps options also plays a rather big part I'd say, but for me personally, is a very welcome one as I'd gladly take 60fps over 30 any day of the week as the clarity to adds to the image is so much more important that other graphical bells and whistles.
So while the jumps definitely are still there, we'll probably never see such a quantum shift as with the 16-bit to 32-bit generation.
@[email protected] I agree in every single point you made.
When you look where Nintendo came from with the unsuccessful WiiU and their mixed bag called 3DS (with somehow okayish sales numbers but a failed 3D gimmick), Nintendo was taking full risks by making the Switch the one-for-all device for both, home console owners and mobile gamers.