This is an automated archive made by the Lemmit Bot.
The original was posted on /r/pathofexile by /u/sparksen on 2025-01-02 11:20:14+00:00.
Besides Map bosses and the Main Map tree the progression is the following:
- Do the Mechanic a lot. Like a Massive amount of times. While it's unbuffed because you have no skill points in the tree for the Mechanic.
- Get the resource too fight the Boss of the Mechanic. (Also your build needs too be able too do bossing)
- Win the boss fight first try or go back too 1.
- Get 2 skill points. Go back too 1 3-4 times each time buffing the boss more.
Sounds not too bad on Paper.
Here are the Problems.
- My build isn't designed for bossing.
- I know I will die multiple times against this boss because I have never done it before.
- Boss keys are so expensive and (if I win). 2 skill points aren't worth it if I could sell it instead.
- Boss keys are so expensive I can't buy one and don't want too farm one.
- I don't want too do the Mechanic without the skill points as it's unrewarding right now.
My Solution:
first 4/6 skill points are free from story mission.
While traversing the atlas and doing the Map progression quests you unlock side quests for each mechanic. (Do a expedition logbook, 2 breaches in 1 map, complete a map while in delirium etcetc).
Then maybe get a green boss key, no unique drop, low level, infinite trys.
Last 2/4 skill points can still be locked behind the real Boss fight/Uber Version.
This incentivices ALL players too play around with ALL league mechanics and get a few buffs too it if they do and the Boss fight stays still relevant