Guests:
- Amelia Bourke, Mission Designer I
- Elliot Maltby, Lead Mission Designer
- Loek Gijsbertse, Lead Environment Artist
- Nick Wardle, Economy Designer II
TL;DW:
- "Frontier Fighters were specifically designed to show players the we can mess with their morals via this narrative storytelling."
- Next chapter in March will be called "Supply or Die".
- It'll be a one-shot, available for limited time in March.
- There will be 6 new locations added with this event (bigger - outposts and smaller - depots).
- Missions will be available for Citizens For Prosperity or Head Hunters.
- Scavengers from Ghost Arenas took over the depots and offer special cargo.
- Depots are intended as PvP hot-spots.
- Cargo missions will require new commodity, bought from depots with your own money.
- Mining missions will require 2 commodities: ice and tin.
- Salvage missions will require: RMC (from hull scraping) or structure material (from munching).
- These missions will have secondary reward system: farm tickets for unique rewards.
- They're are taking steps to move away from reward splitting, these new missions will be a first indication of the direction they're taking.
- Rewards will scale with the size of group intended for each mission (small for solo, medium for 4-6, large 10+ players).
- In the future rewards will scale dynamically to your group.
- February missions are extended until the end of March.
I'm gonna be honest, I'm not a fan of FOMO events in general but doing them during an alpha, when many people can't even play (properly or at all) is special kind of evil. I just hope people have fun with it.