this post was submitted on 27 Feb 2025
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I'm not well versed in C&C, but it's always good to see more games open sourced.

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[–] [email protected] 5 points 10 hours ago (1 children)

its odd that they open sourced Generals and the first CNC and Red Alert, but nothing in between.

CNC3 was my favorite, and I'll die on that hill . but RA2 was obivously the fan favorite, and Tiberian Sun had probably the best atmosphere

[–] [email protected] 2 points 10 hours ago* (last edited 10 hours ago) (1 children)

Sometimes licenses get in the way, it's possible they bought an engine or tech from a 3rd party and don't have the legal standing (or don't know if they do or not) to release the source.

[–] [email protected] 2 points 9 hours ago (1 children)

someone else here suggested that the source code for TS/RA2 was lost. which wouldnt surprise me.

These are games that were made when and before the Zoomers were being born. they are ancient by most people's standards.

[–] [email protected] 1 points 9 hours ago (1 children)

Fallout source is gone too. There was just no reliable way to store source code back then, a lot of times it was just one of the developers that had it sitting in a desk drawer.

If it's new enough, maybe a burnt CD.

[–] [email protected] 1 points 8 hours ago

still susceptible to disc rot

[–] [email protected] 16 points 21 hours ago

Broken clock

[–] [email protected] 15 points 21 hours ago (5 children)

Is Tiberian Sun included!!!??

[–] [email protected] 6 points 11 hours ago (1 children)

No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.

[–] [email protected] 2 points 10 hours ago

AY YO RENEGADE!?

[–] [email protected] 3 points 10 hours ago

From what I've read/know, the source for Tiberian Sun and Red Alert 2 were lost a while ago. Doesn't mean it can't be reverse engineered at some point, but it's challenging. I'd LOVE for those to be next though!

[–] [email protected] 3 points 12 hours ago

Yes, if you click the link, it takes you to the EA github amd you can see folders for all included games

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[–] [email protected] 18 points 1 day ago (1 children)

This is a momentous event. I only wish it had Red Alert 2 in it.

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[–] [email protected] 201 points 1 day ago* (last edited 1 day ago) (1 children)
[–] [email protected] 8 points 20 hours ago (1 children)

Are they trying to become the not most hated studio? The bar is pretty low these days...

[–] [email protected] 4 points 10 hours ago (1 children)

I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.

[–] [email protected] 4 points 10 hours ago (1 children)

Nah, you're going way too far. Least hated studio? What about CD Projekt Red? Larian? Fromsoft? Who hates Warhorse more than EA?

[–] [email protected] 3 points 10 hours ago

Maybe I should clarify that to "publisher". EA itself doesn't really make games anymore. They fund the studios who make games.

[–] [email protected] 73 points 1 day ago (5 children)

This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)

Wait... this is EA... are they okay? This is very unlike them

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[–] [email protected] 162 points 1 day ago
[–] [email protected] 41 points 1 day ago (3 children)

Holy shit, EA did something.... Good? I did not have that on my 2025 bingo card. So, what's the catch? There has to be a catch, right?

[–] [email protected] 29 points 1 day ago (2 children)

This doesn't release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don't expect gcc to build you a binary.

[–] [email protected] 15 points 1 day ago (1 children)

That's still pretty cool though right?

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[–] [email protected] 149 points 1 day ago (10 children)

No matter what you think of EA, this is fantastic news.

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[–] [email protected] 98 points 1 day ago (1 children)

Open sourcing old games is awesome for video game preservation.

[–] [email protected] 9 points 23 hours ago

Yeah, this should be standard practice

[–] [email protected] 46 points 1 day ago* (last edited 1 day ago) (8 children)

To use the compiled binaries, you must own the game

Was expecting a catch. Still good for modding I guess

Anyone know if this is a technologically-enforced “must” or just a “pretty please”?

[–] [email protected] 28 points 1 day ago (2 children)

I'm assuming this is more about art assets. Art is not code and you shouldn't expect them for free. It's not a catch.

[–] [email protected] 1 points 10 hours ago

Correct. The license (at least, the one I read for Red Alert) is GPLv3 with some additional stuff. The additional stuff is mostly about not using EA trademarks in your version or showing any connection to EA itself. So it appears that a clean room asset swap would be allowed as long as it includes the title screen.

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[–] [email protected] 35 points 1 day ago (4 children)

Open source does not mean that the intellectual property is free. There's a lot of good that comes from this, and it's not like those games are expensive.

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[–] [email protected] 10 points 1 day ago* (last edited 1 day ago)

dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.

[–] [email protected] 10 points 1 day ago

Now if only they open-sourced the SAGE engine, then we'd be all happy

The engine is highly optimized & produces great visuals, Of course there IS OpenSAGE

[–] [email protected] 9 points 1 day ago (2 children)

If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.

[–] ILikeBoobies 15 points 1 day ago

Epic released those to add value to their engine not as a write off

EA released this to boost Steam Workshop content - which would boost sales - not as a write off

[–] [email protected] 9 points 22 hours ago

As I understand accounting, you really don't need to do stuff like this to write off your assets.

I'm not saying there isn't a cynical corporate reason for doing this but I doubt this is it.

[–] [email protected] 20 points 1 day ago (3 children)

I hope everyone's SSDs have enough SPACE

[–] [email protected] 1 points 10 hours ago

When I first played Red Alert, it was on a computer with a 6.4GB hard drive, and I had no idea how to fill up that much space at the time. I think we'll be fine.

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