this post was submitted on 28 Feb 2025
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Gaming

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[–] [email protected] 48 points 5 hours ago (2 children)

This is what a remaster used to look like.

[–] [email protected] 7 points 2 hours ago

Pretty sick if you ask me

[–] [email protected] 25 points 6 hours ago

I mean, how much more photorealistic can you get? Regardless, the same game would look very different in 4K (real, not what consoles do) vs 1080p.

[–] [email protected] 27 points 7 hours ago* (last edited 7 hours ago) (4 children)

Let's compare two completely separate games to a game and a remaster.

Generational leaps then:

Good lord.

EDIT: That isn't even the Zero Dawn remaster. That is literally two still-image screenshots of Forbidden West on both platforms.

Good. Lord.

[–] [email protected] 8 points 4 hours ago (1 children)

The fact that the Game Boy Advance looks that much better than the Super Nintendo despite being a handheld, battery powered device is insane

[–] [email protected] 3 points 4 hours ago (1 children)

Is it that much better? The colours just look more saturated to me

[–] [email protected] 5 points 3 hours ago

There's noticably more detail, especially along the coastline. Also, the more saturated colors improve contrast

[–] [email protected] 16 points 5 hours ago

Yeah no. You went from console to portable.

We've had absolutely huge leaps in graphical ability. Denying that we're getting diminishing returns now is just ridiculous.

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[–] [email protected] 20 points 7 hours ago (1 children)

This is true of literally any technology. There are so many things that can be improved in the early stages that progress seems very fast. Over time, the industry finds most of the optimal ways of doing things and starts hitting diminishing returns on research & development.

The only way to break out of this cycle is to discover a paradigm shift that changes the overall structure of the industry and forces a rethinking of existing solutions.

The automobile is a very mature technology and is thus a great example of these trends. Cars have achieved optimal design and slowed to incremental progress multiple times, only to have the cycle broken by paradigm shifts. The most recent one is electrification.

[–] [email protected] 6 points 5 hours ago (2 children)

Okay then why are they arbitrarily requiring new GPUs? It's not just about the diminishing returns of "next gen graphics".

[–] [email protected] 8 points 5 hours ago (1 children)

That’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.

[–] [email protected] 2 points 4 hours ago (1 children)

I think my real question is what point do we stop trying until researchers make another breakthrough?

[–] [email protected] 2 points 3 hours ago (1 children)

Researchers can't make a breakthrough if they don't try ^^

[–] [email protected] 2 points 2 hours ago (1 children)

AAA game designers don't need to be the researchers.

[–] [email protected] 2 points 1 hour ago (1 children)

That's what game engines are for

[–] [email protected] 1 points 57 minutes ago

Great, let the game engine people go wild. We don't need to try and build the next Far Cry with all of their beta tech though.

[–] [email protected] 2 points 3 hours ago (1 children)

path tracing is a paradigm shift, a completely different way of showing a scene to that normally done, it's just a slow and expensive one (that has existed for many years but only started to become possible in real time recently due to advancing gpu hardware)

Yes, usually the improvement is minimal. That is because games are designed around rasterization and have path tracing as an afterthought. The quality of path tracing still isn't great because a bunch of tricks are currently needed to make it run faster.

You could say the same about EVs actually, they have existed since like the 1920s but only are becoming useful for actual driving because of advancing battery technology.

[–] [email protected] 2 points 2 hours ago (1 children)

Then let the tech mature more so it's actually analogous with modern EVs and not EVs 30 years ago.

[–] [email protected] 1 points 1 hour ago (1 children)

Yea, it's doing that. RT is getting cheaper, and PT is not really used outside of things like cyberpunk "rt overdrive" which are basically just for show.

[–] [email protected] 2 points 59 minutes ago

Except it's being forced on us and we have to buy more and more powerful GPUs just to handle the minimums. And the new stuff isn't stable anyways. So we get the ability to see the peach fuzz on a character's face if we have a water-cooled $5,000 spaceship. But the guy rocking solid GPU tech from 2 years ago has to deal with stuttering and crashes.

This is insane, and we shouldn't be buying into this.

[–] SplashJackson 9 points 6 hours ago (1 children)

I wouldn't mind like a new style of controller like maybe a fleshlight with buttons on the side or something

[–] [email protected] 5 points 4 hours ago (1 children)

I don't know what kind of games you're playing. No seriously, what are the names of the games you're playing and where can I download them?

[–] SplashJackson 3 points 1 hour ago

Well I play a lot of Street Fighter and I think I've perfected a real winner of a control method; but it'd also be good for Minecraft so I can try and fuck a creeper

[–] [email protected] 22 points 8 hours ago (5 children)

Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.

The same framerates are probably in the Horizon pictures below lol.

Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.

Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.

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[–] [email protected] 5 points 6 hours ago

Ignorance is bliss.

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