this post was submitted on 10 Mar 2025
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[–] [email protected] 14 points 1 week ago (2 children)

Hating on hair quality is a new one for me. I can understand turning off Ray Tracing if you can have a low-end GPU, but hair quality? It's been at least a decade since I've last heard people complaining that their GPU couldn't handle Hairworks. Does any game even still use it?

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[–] [email protected] 13 points 1 week ago* (last edited 1 week ago) (4 children)

PS3-> everything is sepia filtered and bloomed until nearly unplayable.

I will say that a well executed motion blur is just a chef's kiss type deal, but it's hard to get right and easy to fuck up

[–] [email protected] 7 points 1 week ago

Personally I use motion blur in every racing game I can but nothing else. It helps with the sense of speed and smoothness.

[–] [email protected] 6 points 1 week ago

PS3-> everything is sepia filtered and bloomed until nearly unplayable.

That's just games from that period. It's not excluse to PS3.

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[–] [email protected] 10 points 1 week ago (1 children)
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[–] [email protected] 9 points 1 week ago

I always turn that shit off. Especially bad when it's a first-person game, as if your eyes were a camera.

[–] [email protected] 9 points 1 week ago (2 children)

The preference against DOF is fine. However, I’m looking at my f/0.95 and f/1.4 lenses and wondering why it’s kind of prized in photography for some genres and hated in games?

[–] [email protected] 14 points 1 week ago (1 children)

It is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me.

I bet with good eye tracking it would feel different.

[–] [email protected] 7 points 1 week ago

That makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player.

I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.

[–] [email protected] 9 points 1 week ago

Different mediums. Different perception. Games are a different kind of immersion.

[–] [email protected] 7 points 1 week ago

Chromatic aberration and Motion blur are the absolute most important to turn off right away for me, but DoF is a close second. I don't mind the other stuff.

[–] [email protected] 7 points 1 week ago (2 children)

i like lens flare its pretty

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[–] [email protected] 6 points 1 week ago (1 children)

The main problem with these is giving people control of these properties without them knowing how the cameras work in real life.

[–] [email protected] 9 points 1 week ago (1 children)

The problem is that I am not playing as a camera, so why the hell would I want my in-game vision to emulate one?

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