this post was submitted on 11 Apr 2025
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[–] [email protected] 51 points 2 days ago (2 children)

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

[–] [email protected] 19 points 2 days ago

I mean, we can't risk advancing the game and leaving unexplored areas behind

[–] [email protected] 17 points 2 days ago (4 children)

It's almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

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[–] [email protected] 13 points 2 days ago

is this loss?

[–] [email protected] 32 points 2 days ago (1 children)

In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

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[–] [email protected] 38 points 2 days ago (1 children)
[–] [email protected] 13 points 2 days ago

Bonus points for your appropriate username

[–] [email protected] 16 points 2 days ago (1 children)
[–] [email protected] 5 points 2 days ago

That level was the Entryway, and the chainsaw is next to an outside area that Doomguy presumably came in from. That means he had to have walked right past the chainsaw on the way in.

How did he even make it to doom ii with such poor observational skills?

[–] [email protected] 9 points 2 days ago

not one game at all, it's pretty much tradition.

[–] [email protected] 25 points 2 days ago (1 children)

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

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[–] [email protected] 30 points 2 days ago (2 children)

And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

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[–] [email protected] 26 points 2 days ago (2 children)

For me it's waterfalls - have to check behind every single one for a hidden cave.

This has proven to be problematic in real life, like when I visited Niagara...

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[–] [email protected] 23 points 2 days ago (1 children)

Tons of games did this in the 2d side scrolling period.

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