I always try to figure out which direction the game wants me to go so I can try going the opposite way first.
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I mean, we can't risk advancing the game and leaving unexplored areas behind
It's almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.
is this loss?
In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.
Bonus points for your appropriate username
Doom ]['s chainsaw.
That level was the Entryway, and the chainsaw is next to an outside area that Doomguy presumably came in from. That means he had to have walked right past the chainsaw on the way in.
How did he even make it to doom ii with such poor observational skills?
not one game at all, it's pretty much tradition.
As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.
And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.
For me it's waterfalls - have to check behind every single one for a hidden cave.
This has proven to be problematic in real life, like when I visited Niagara...