It's not just one game.
I still do this, and it regularly reaps benefits.
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It's not just one game.
I still do this, and it regularly reaps benefits.
Sonic 1 for Master System...Bridge Zone, act 3...
...i've always considered that a game gear title first, even though both formats were released nearly simultaneously...
I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.
The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.
That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.
The secret that took years to solve was more obscure than just a special jump in a race in the book.
Yeah the movie really didn't do the book much justice. The message was the same, but the movie completely undermined itself. Saying 'Real life is more important than the digital world because it's where real connections and food is.' doesn't hit as hard when it's the very fact that it was Wade's obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it's Wade's actions in the real world that really set's him apart from the sixers and gunters.
Bum Tickley is still going after all this time?
Tim Fuckley?
B^U
Donkey Kong on gba
In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading
There's also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup... which immediately spawns a whole bunch of monsters
Fun times!
How dare that person not plant some pies in there every now and then
Donkey Kong Country did this to me forever
Metroid.
The morph ball is to the left to show you that the screen scrolls both directions, as most games at the time didn't let you go "backwards"
Kids these days didn't know how to video game.
is this loss?
not one game at all, it's pretty much tradition.
This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."
"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."
"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."
"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."
"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."
Modern games have gotten super "hand-holdy" to the point where it's fucking annoying... but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you'll miss it forever.
I get it, and when I was younger I was all about that shit... But I'm too old for that shit lol
"But what if the developers don't think it's important but I'm going to wish I had it? I'll go ahead and check anyway."
Accidentally going the right way is so infuriating.
Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.
That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.
Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.
Doom ]['s chainsaw.
That level was the Entryway, and the chainsaw is next to an outside area that Doomguy presumably came in from. That means he had to have walked right past the chainsaw on the way in.
How did he even make it to doom ii with such poor observational skills?