this post was submitted on 13 May 2025
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Oblivion

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It's not even a new slew of bugs, it's old bugs from the original release. The game is near 20 years old and has had every bug in it cataloged and patched by dedicated fans, and somehow those same bugs are in the remaster. People getting locked out of quests, constant crashes, enemies spawning inside the ground, potion weights being bugged, various quest objectives not working, random noises while walking, etc. They could have fixed all these, hell they could have shipped it with the unofficial oblivion patches modded in by default, but they didn't. Instead, in classic Bethesda fashion, they release a buggy mess, this time with new graphics.

Don't even get me started on the shitty UI.

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[–] [email protected] 5 points 1 month ago

I mean, if you’re still buying their crap after all the red flags over the years…

They’ve been leaning on the mod community so hard that their legs atrophied and they can’t stand on their own anymore. That’s why Starfield was such a disaster.

[–] [email protected] 2 points 1 month ago

First time playing a Bethesda title?

[–] [email protected] 1 points 1 month ago

People getting locked out of quests, constant crashes, enemies spawning inside the ground, potion weights being bugged, various quest objectives not working, random noises while walking, etc.

I remember it's first release, and it was bad...

But if what you listed, the only one I saw in the remaster would maybe be potion weight, and it's not bugged it's just bad logic. If you brew a new potion, it averages the weight of ingredients. If you have a potion with those effects, it copies the weight.

Like, it's a terrible choice, but 100% intentional. And if you don't know how it works it would appear random and bugged.