EAC is the only thing holding me back, and I don’t trust it on a VM since it does some deep hardware voodoo.
It’ll probably live on its own machine I only use for that purpose.
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EAC is the only thing holding me back, and I don’t trust it on a VM since it does some deep hardware voodoo.
It’ll probably live on its own machine I only use for that purpose.
Before I read the further comments I was going to say Easy Anti-cheat does work fine. Lol. You may want to write out the full name first to avoid confusion in the future.
Whats EAC again? I'm always eager to learn what possible show stoppers exist for people.
Exact Audio Copy
I own a lot of CDs.
Oh interesting! What do you use for that and what is the result? Flac or other?
Yeah, FLAC. EAC has numerous checks to make sure the rip was flawless. I then either listen from my computer on speakers attached to a stereo, or I stream via Plex/Jellyfin. I have wired and wireless headphones and earbuds I use depending on what I’m doing when listening.
I already had lots of CDs before streaming was a thing, but still (more often than I’d expect) I come across albums that aren’t on any streaming platform.
Linux can rip FLACs, did you have any issues?
It’s the robust and verifiable logging I can’t give up. It’s an addiction.
EasyAntiCheat. Not sure why it'd stop them, because Proton has an EAC runtime.
Why don't we have an open source anti-cheat protocol that is a demon-level service. Everyone hates kernel anti-cheat, but only because they're close source, so why don't we have one that's open source. Seems like a simple solution.
honestly doing it server-side should be the norm.
I don't think it can work if it's open source probably. There's always ways around anti-cheat. It's only a matter of finding it. Making it open source makes it trivial.
With that said, kernel level anti-cheat doesn't really seem to slow anyone down much. I've heard that the games with them still have plenty of hackers. Why try to solve a problem with such a big weapon if it isn't going to work anyway? Best case, it potentially adds some really deep vulnerabilities to your system, and maybe slightly slows down hackers.
From my limited understanding, it seems like it's dependent on the anti-cheat itself. Riot Vanguard is pretty much the gold standard and it does deter cheating significantly more than others I've seen. Like I think I've seen 2 or 3 cheaters total in 200ish hours of Valorant. Compare that with BattleEye or EAC (Siege and Apex respectively) and you see enough cheaters that it feels like they're cheating every time you lose a fight. These are all kernel-level so it seems that kernel access is required but it also matters how good the actual anti-cheat is.
Edit: It's a bit weird with Apex thkugh because it could just as easily be the broken controller aim assist
Valve will figure it out for us and then offer it for any game published on Steam.
Dunno what state their own services are in currently for games like TF2, CS2 and Deadlock.
I still use VirtualBox with Windows 10 to launch all the Affinity products because GIMP is so bad. And for browser fingerprint protection, e.g. chrome (ungoogled) on windows, because no browser fakes it. Not mullvad, Tor or Brave.
You might like winapps for your usecase. It makes things feel more fluid if you have a PC capable of running a Windows VM at the same time.
I think GIMP is great. It does everything most people need it to do. You just have to take time to learn how to use it, just like with everything else.
Keep hoping.
Most users don't care that their OS is outdated or unsafe.