I love when games utilize impossible spaces. I feel like so many games try to stay grounded in reality, so I appreciate when a game really takes advantage of being a game and plays with reality a bit. (ie: Antichamber, The Stanley Parable)
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
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I'm bad at explaining but I love Kirby's boss battles, they're simple, challenging, and somehow extremely cinematic. Just can't get enough of them. If there's more games that are just the boss battles as a full game let me know.
Actraiser. That game was my favorite when it came out. Part Sim part platformer. Blew me away as a kid. I still give it a play through every few years.
I've played mainly fighting games for years and my fav mechanic is the comeback mechanic ala XFactor in UMVC3, Instinct in the recent Killer Instinct, and the Critical Art in the new Street Fighter 6.
It ain't over till you see the K.O. screen.
In Everhood, an RPG with rhythm-based battles, you start out only being able to dodge enemy attacks. Much later into the game, your character regains their memories and a new sense of purpose as well as finally gaining the ability to attack.
Then you have to return to the battles you scraped by by dodging and look for opportunities to sneak attacks in. It adds a new level of challenge to an already challenging game.
God, that moment, where you realize where the game is going? Honestly fantastic. Everhood has such a sleek design, and I love that there is no "filler" encounter.