Ashen44

joined 2 years ago
[–] Ashen44 7 points 1 month ago (3 children)

When programming, data is stored in variables. In a weakly typed language you define a variable and you can put anything in it. Numbers, text, whatever. In a strongly typed language when you define a variable you also have to define what it can take. If you define a variable that can hold numbers, it can only hold numbers and never text or anything else.

Weak typing makes code easier to write and more flexible while strong typing makes code more secure and harder to accidentally break. It's mostly a preference thing in the end.

[–] Ashen44 17 points 1 month ago
[–] Ashen44 19 points 1 month ago (1 children)

there's actually no fucking way

[–] Ashen44 15 points 1 month ago

It's really pretty, that was actually what caused me to start reading it! Then I was pleasantly surprised with the story too.

[–] Ashen44 2 points 1 month ago

Recently started up a new terraria world, this time I'm doing the eternity mode from the Fargo's Souls mod. It's damn hard...

[–] Ashen44 5 points 2 months ago (1 children)

A shame, you seemed an honest man...

[–] Ashen44 1 points 2 months ago

bad sun event. must be the 24th.

[–] Ashen44 2 points 2 months ago

nausicaa coded

[–] Ashen44 3 points 2 months ago (1 children)

As others have said, the old monster hunter games are best played as a turn based battle. Take the fights slow. Stay safe and watch exactly what the monster does. Only go in for an attack when you know it's safe. You might time out on a few monsters the first time, but every hunt you will get faster, as you figure out both the monster and your own moveset. The caveat though is you need to make sure you're paying attention! Just going by feel will get you wrecked and you won't learn anything doing it. Always be watching and analyzing. You can spend 10 hours throwing yourself at the monster and get 10% better, or you can spend 1 hour learning the monster and get 50% better.

Another thing to be aware of is that these games are capital S Slow. Fights are going to take forever, and that's only going to get worse when you get into the guild quests, which are intended to be played with 4 person parties. Singleplayer health scaling was not added until World. If you've been wailing on a monster and it's just not going down, don't get discouraged. As long as you're doing damage and not getting hit, you've got 50 whole minutes to kill the monster. You'll get it eventually, I promise. Just keep at it and at some point you'll break through, and the thrill of having conquered what once seemed so impossible will bring you a rush like no other! Good luck, and happy hunting.

[–] Ashen44 2 points 2 months ago

If you mean chapter 14, post Edge Knot CityWhen you're taking Lou to the incinerator
You're right at the end, there's no more bosses. It's just a bit of hiking and then a bunch of cutscenes. Then you're in the epilogue and time rewinds so you can keep playing. Might be a bit of a weird place to start playing again though, as you just boot up the game after so many years just to watch a cutscene or two and then credits roll lol.

If you mean chapter 6, before reaching Edge Knot CityWhen Deadman takes the baby to recalibrate it
As you can probably guess by the chapter numbers, you are nowhere near the end of the game, sorry. There IS a bossfight, but you only have to do the first section alone, then you reunite and do the actual main fight together.

[–] Ashen44 2 points 2 months ago (2 children)

Definitely set some time aside to do the final segment. I'm not sure exactly where you are before the end segment, but assuming you're right before edge knot city you've probably got about 4-5 hours left for the main story, if you take your time with it. There's probably like an hour or two of cutscenes there though and you can absolutely rush the gameplay sections so if you really don't care about the story you can probably shave that down to under 2 hours. It's still a commitment though that's for sure.

[–] Ashen44 3 points 2 months ago* (last edited 2 months ago)

I 100% agree. Games are about what's fun, and that differs for everybody. Difficulty selection exists for a reason. My mom LOVES the playstation first party games (god of war, horizon, etc) but she always plays them on story mode. It's not because she can't handle any higher difficulties (she's been gaming since before I was born), she simply doesn't care about the challenge and just wants to experience the story.

Games are for us to enjoy, and short of cheating in a multiplayer game I don't really think there's a wrong way to enjoy them. Opening up more avenues for more people to enjoy them is just a net positive in my opinion.

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