Charzard4261

joined 1 year ago
[–] [email protected] 8 points 1 week ago

Hi, someone who does make games here!

Whilst there are some concerns with the interpretability of the movement, the reasoning I have seen pirate software give comes across as disingenuous. He explains the worst possible reading, and dismisses the entire movement rather than help guiding it in the right direction like someone in his position could do.

The real reason people are mad at him is because he made some unnecessarily rude comments about the organiser and the movement as a whole, which was incredibly unprofessional and made a lot of people feel betrayed by openly siding with the same big studios that many people feel cheated by right now.

If you happen to have any questions, feel free to reach out! This is an incredibly passionate subject for both players and developers alike, but a lot gets lost in the crossfire :)

[–] [email protected] 1 points 1 week ago

I find that most people I talk to had positive opinions of the late queen, but as you said are apathetic towards Charles at best and disturbed by Andrew. Prince William seems to be highly regarded though.

[–] [email protected] 4 points 1 week ago (1 children)

Oh god I remember watching the 2019 anime but getting really confused a few episodes in because things just seemed off and like I was missing something. When I searched for it the next day on the site I was using showed the 1998 OVA "series", and I thought it might provide the context I was missing. And oh boy it certainly did, just not in the way I expected...

Never knew it had such a big role in Visual Novel history. That's cool to learn!

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

I'll say it a million times: they tried to copy several games but ignored the development structure that made them successful: release a minimum version and work on it alongside the community.

A lot of people saw this coming since when they announced that they were completely restarting development of their engine.

They let perfect be the enemy of good enough and so not a single build ever saw public release.

[–] [email protected] 6 points 2 weeks ago (1 children)

When I first started my job, I was really anxious about being seen as "slacking off" whenever there was downtime (which is pretty frequent and can range from 10 minutes to two hours). That made it pretty exhausting, which in turn fed the anxiety because "how can doing nothing wear you out?"

Luckily my colleagues and leads were great people and helped me get more comfortable with it, and I'm really grateful for that.

[–] [email protected] 2 points 3 weeks ago

Oh my god I had completely forgotten about that game!! I vaguely recall being taught some exploit that trivialised it but it was so fun to come back to every now and again.

[–] [email protected] 11 points 1 month ago* (last edited 1 month ago)

I tend to find it's the other way around. Once you've got a scarf modelled and rigged, it'll work* for all animations, but for animated 2D sprites you have a lot more things to do.

* May have visual artifacts like clipping

[–] [email protected] 1 points 1 month ago

Woah, this is really helpful! I don't know why but I've always struggled keeping up with SGF and similar events, so thank you for sharing!

[–] [email protected] 10 points 1 month ago

No they're wrong in mathematics too. -5^2 is -25, but -5^2 is not the same as x^2 where x= -5. No brackets needed on x.

[–] [email protected] 3 points 2 months ago

I'm so glad someone's mentioned CrossCode! Such a wonderful experience from beginning to end. The world really feels alive with every inch of a mal being used to either enhance the story or hide a puzzle! I loved seeing chests and figuring out how to get to them across several maps.

I'm really looking forward to their next project, Alabaster Dawn. I hope it's just as good!

[–] [email protected] 2 points 2 months ago (1 children)

Of course nothing should be inflexible, but I'm just saying there's no reason for every campaign to be derailed completely. If your players are actively going against the scenario something's gone wrong. And yeah, if you give them the opportunity to do something, be prepared for it to happen and roll with the consequences.

Unless you play low level John Does every time, characters should know stuff about the world they've lived in their whole lives. And if none of that ties into the scenario are you playing a campaign or in a sandbox?

[–] [email protected] 8 points 2 months ago (3 children)

If everyone's on the same page and wanting to play out a story, seeing how your characters and world changes in response to things not playing out as expected is part of the fun. It should never truly derail unless someone is trying intentionally to, in which case you need to talk about it. Or you got complacent and dangled a campaign altering thing too close for them to resist...

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