I have a suggestion for next year's parade:
DdCno1
Correct, and it wasn't even made in the Soviet Union:
https://www.janes.com/defence-news/news-detail/russia-receives-30-vintage-t-3485-tanks-from-laos
That's what tends to happen when you send a parade army into a war it was never meant to fight.
The "well-regulated militia" part afterwards isn't vague, but gets ignored by self-proclaimed "originalists".
They go after this platform, because it's a favorite of mass shooters. You know this.
It's not interesting, it's simple: Don't vote for fascists, no matter what. This means AfD and, if by that point, Conservatives are willing to form a coalition with them (I hope not, but Merz scares me), those are impossible to vote for by any decent human being as well.
The AR-15 is designed for hunting humans, not game.
The potential issues could result in only unmanned probes using this drive far away from planets - which would still be immensely useful, e.g. for automated space exploration and fast interstellar communication.
As good an excuse as any to post this infamous video:
I swear there's another one, but can't find it right now, so it's definitely not a fluke.
The studios who do this mostly aren't looking for an actual artistic vision. Play any of the recent Ubisoft open world games and you see at best moments of it during distinct, isolated sections (usually trips caused by substance use) that were clearly tackled by smaller teams within the large group of developers. The rest were busy making 15 different types of trees.
They do exist and in greater numbers and variety than ever before. Play Undertale, Baba is You, BeamNG.drive, FTL, Disco Elysium, Emily is Away, Islanders, NEO Scavenger, Rodina, Whispers of a Machine, Proteus, etc.
Totally random examples, but I could name dozens more. We are spoiled with great games that are pure expressions of their developers' visions. There are more of them than anyone can realistically ever play.
They've been going through a different period since the year of our Lord 862.