Yikes. What a precipitous fall that studio has taken... This sounds antithetical to the most abject degree. The majority of people that spend time playing mobile games and brain-rotting their way through tiktok are more likely than not just going to swipe their way through the dialogue options and just walk around revachol until they are exasperated by all the reading.
ELO
Hey, thanks so much, man! I actually used to post sometimes on the sizz subreddit several years ago. I'm glad to see you on the fediverse platforms. It's great to see this kind of content again—I'd peruse the sub sometimes after deleting my reddit account, but now, I want to stay out of that site as much as possible.
@Zagorath I did but I couldn't get into it and quit so early that I didn't even see the save function.
Broadly speaking, I enjoy stealth in games as long as it's implemented correctly and doesn't break the game or function poorly and leave you at a disadvantage. Despite the many qualms I have with tlou2, the added mechanic of going prone and all the upgrades associated with stealth was quite fun—and, of course, the functionality of the bow and arrow, and how you can conserve ammo. Parsing an area with dogs and navigating their heightened scent through long grass and deciding when to pick off certain enemies or ninja though is tremendously fun for me.
Desperados III and Shadow Tactics are two other stealth games that I love that use a design similar to The Commandos series. You can navigate through their detailed environments deciphering a path through on your own, using whichever abilities your party has to your advantage. I think the ninja/feudal Japan game world fits better with Shadow Tactics (I also prefer the characters) but Desperados III has just as good, if not better level design.
To add a somewhat weird one, I'll say a good save feature. Saving with an ink ribbon in RE was so freaking awesome—especially in regards to how it adds a level of complexity to item management. Another cool example that doesn't add anything to gameplay but was neat: ICO and how you save your game with Yorda on the couch. So wholesome; I can hear the music in my head, even.
E: Also, Demon's Souls' character and world tendency mechanics were so incredibly imaginative. The fact that you can unknowingly die too many times in human form, turn an area into black world tendency, and get eviscerated by black phantoms for seemingly no reason is wildly brutal and awesome.
Man, I feel exactly the same way. Litterboxd has the most obnoxious, effusive reviews of that film, acting like it is the most groundbreaking film ever. Inglourious basterds, Death Proof, and Kill Bill was like his last stride of phenomenal film making IMO. Everything after that has been edgelord garbage for me...
Leave it to tumblr for a stupendous shower thought, lmao
I'm not sure. I've heard that some high schools no longer have typing classes, and there's apparently a rise in gen z kids who are unable to type the traditional, "touch type," way with all ten fingers and opt for the two-finger style or some hybrid quasi-effective style. They say it can be just as fast but I'm pretty dubious about that.
I certainly think it is valuable, and I hope it remains a required learned skill for kids, but as someone with dysgraphia—and much to my dismay, dyslexia—writing has always been completely miserable to me. Although I'm glad I learned how to write properly in both regular hand and in cursive, and I'm fully able to read it as long as it isn't excessively ornate, I'm so thankful I was able to learn to type as a kid. What a wonderous feeling it was to actually excel in my typing class. To this day it's one of the most worthwhile skills I learned at such a young age.
The OG Dead Space completely blew my mind back in the day and probably is still the game to frighten me the most, but I tried to replay it—twice—and dropped it because of how much worse the controls felt than what I remembered. The juking necromorphs were much more irritating to dismember on replay. I thought about getting the remake but people say the controls are the same; and regardless, that's my own issue with the AI, not really the controls...
I don't normally care for roguelikes but I think I've put more hours into Noita than any other—and I've never even made it very far at all. I just panic my way through hoping I chose a good way down and don't have the dumbest wand in existence.
I need to try that after I make my way through Planescape. I started BG1, but it just didn't jibe with me all that much, which apparently is true for a lot of people. I probably should've just jumped to BG2.