Feyter

joined 2 years ago
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[–] [email protected] 3 points 2 years ago* (last edited 2 years ago) (1 children)

This locks great!

But I could bet this has much more polies than the original PS1 version (it had around 230 polygons).

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago) (1 children)

All of what you showed as reference is a very surreal art style. I don't think "just" creating some lightmap and turning on glow will do it here for you.

It's starts with a consistent and outstanding look of your 3D models. So using standard Asset packs will most probably not bring you the wanted results.

Then I think the one magic trick you are not expecting is shaders. Especially the light part in it will most probably change the appeal of your scene a lot. Standard BSDF Shader (that is used by default for every 3D objects) is designed to replicate reality. However you don't want to replicate reality, you want to replicate a painting.

This video gives a great overview of what is possible when creating your own shader: https://youtu.be/jlKNOirh66E

It uses Unity but at least in theory I think you should be able to recreate all of this in Godot.

https://godotshaders.com/ holds some impressive shaders you can use and expand on.

[–] [email protected] 17 points 2 years ago* (last edited 2 years ago)

Actually mastodon is the more viable option for journalist, because you're not depending on the good will of a company (or some rich people in control of it) to not block you or restrict where you can be seen and where not.

It's just that so many people don't care about this.

[–] [email protected] 4 points 2 years ago

Hey stop being sarcastic! This is a serious programing community here... Wait.

[–] [email protected] 13 points 2 years ago

I thought that's what GIF was created for... Even if the original introduction of it is saying something completely different.

[–] [email protected] 1 points 2 years ago

So the point goes to unreal because it comes with a build in library of working copy/past examples?

But still if you want to know what you're doing (which would be required to be able to fine-tune, extent and debug) you need to invest more time so IDK if OP would get much benefits of using Unreal.

A game like this can be done in every engine with similar effort I would say as long as you know what you're doing.

[–] [email protected] 4 points 2 years ago

Depends on what you call easy 😄

It's just my point of view that there is no such thing as "easy" if you do it for the first time. It's always easy if you know now everything works. Don't want you discouraged you.

I think a project like this where you have a goal in mind and try to find out how to achieve it is much better to learn than following strictly a tutorial and just replicating it step by step.

[–] [email protected] 3 points 2 years ago (2 children)

What? Creating a nav mesh and copy pasting a script for the agents to move it will also just take a few minutes... It's just that if you want to know what you are doing this will take you longer.

[–] [email protected] 5 points 2 years ago (9 children)

What you want to do is actually quite advanced topic. Godot is coming with some build in functionality that you can use Look for navigation mesh

But if you never used a game engine I recommend you start with baby steps and lern how Godot works basically. Try to create a scene, create an object, add a script and try to move it from code... All this stuff.

I would recommend to at least completely the getting started section of the Godot docs this should give a very good overview.

[–] [email protected] 7 points 2 years ago

I need to text them right now...

[–] [email protected] 10 points 2 years ago (4 children)

Actually I never heard of this device before and it seems a little... useless for me.

I'm still not convinced of android as a gaming system and so the only thing left would be emulation. (And that's what the manufacturer seams to be pointing at).

However I feel like I could get the same out of my phone by using an Bluetooth controller for a much lower price (since I already have a phone). Plus getting the benefits of probably longer update support.

Maybe for people wanting to use a smaller or low spec phone and have a separate device (only for emulation) on the go, this makes more sense.

[–] [email protected] 3 points 2 years ago (1 children)

If you want you can take it to the next level with parallax shader... https://youtu.be/eX7x1mJrQJs

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