GulAtiCa

joined 7 months ago
[–] [email protected] 1 points 3 days ago

Thanks! I had no graphical abilities, so was fun hand drawing these abstract things and all the various colorful maps haha

[–] [email protected] 18 points 4 days ago (1 children)

I entered Nintendo ecosystem on the Wii U via the "Nintendo Web Framework" program, which was for Unity/HTML5 devs (My games, even the current Steam ones are HTML5 code). Actually, getting into the program was pretty easy. (Maybe a little too easy with some questionable devs posting petty stuff in the Nintendo private dev forums lol).

The Wii U devkit cost $2,000 which didn't have to be paid back for a year (helped a lot). The whole Nintendo Lotcheck process was def the hardest part. A lot of paperwork (excel docs) and setup required. Plus once you compile & submit, even more info is needed, then you wait like 2 weeks to make sure all is good. Took me like 6 tries to get it approved first, I had NO IDEA what I was doing at first, I was a big newb.

Steam in comparison is super super easy (maybe a little confusing and took me a little bit to set up first, but now I can set up new games super quickly).

[–] [email protected] 31 points 4 days ago

Wanted to share this little anniversary with everyone here with the game that started it all for my little gamedev hobby of mine. Originally released as "ZaciSa's Last Stand" in North America on July 3rd, 2014 on the Nintendo Wii U eShop and eventually renamed to "ZaciSa: Defense of the Crayon Dimension!" for European/Australian release a year later and kept that new name when it came to Steam many years later.

This was a Tower Defense game that I hand drew with crayons where I had no idea what I was doing for it when it released. Originally had only 4 maps, 2 game modes and was laggy/had performance issues. Nintendo Life gave it a 4/10 when i released, and honestly that was accurate lol. Over the years, and by the time it released in EU/AU, I greatly improved it with more game modes, over 10 maps and the performance was finally smooth with mostly being 60fps (only dipping in late game levels). By that point Nintendo Life gave it a 6/10 for it's EU/AU release, progress!

This was a fun 1st introduction to me as a gamedev hobby and I worked on the game for years to come with even more features and fun additions. Eventually even re-released the game on Steam recently with a redesigned interface and even more maps & now 5 game modes to have fun with. Was fun reworking and adding onto the game over these last 11 years.

 
[–] [email protected] 1 points 5 days ago

Slowly ticking away getting new users, so I'm happy to see it continue to entertain new players after these many years. :)

 
326
Little puff ball (media.thebrainbin.org)
 
 

Hope a self promotion is ok here, if not I'm sorry. But my little retro inspired Arcade / Roguelite Shoot 'Em Up type game is currently on sale as part of Steam Summer Sale. If you try it out, please let me know what you think!

 

It's a retro inspired Arcade / Roguelite Shoot 'Em Up type game.

 

Wanted to let others know of this new weekly custom Steam Sale that is benefitting Whales & Dolphins worldwide via a charity group. There will be a Steam Daily Deal happening tomorrow (June 6th, 2025) to help support. Every sale in the group will donate a portion to the charity group.

I have 2 games in the sale myself, Rocket (a roguelite space game) and Drop It: Block Paradise (a physics puzzle game) that every sale I'll be donating 50% to the cause myself.

[–] [email protected] 7 points 3 months ago (1 children)

I've worked on this game for nearly 10 years now, starting on the Nintendo Wii U eShop platform, to now Steam. It's a simple puzzle game with gravity mechanics (bombs, bouncy objects, portals, etc), that I really enjoyed. So I made my paid version (see here), and decided I'd love to have others play it, so I made a free version that could be played by others & ability to make their own levels and share them online.

Steam page: https://store.steampowered.com/app/2894250/Drop_It_Block_Paradise_Builder_Edition/

 
[–] [email protected] 5 points 4 months ago

Thanks! :)

Yes they should! I have a deck as well to make sure they all play well & look good on it.

"Rocket!" was designed with a controller in mind, so that one will do very well on deck. "Drop It: Block Paradise!" and "ZaciSa" was designed with click/touch, so uses fewer buttons and sticks act more like a cursor (though in-game cursor), but still is fitted to it.

[–] [email protected] 8 points 4 months ago

Yeah, I don't know what I was thinking with that title haha. Bit late now. Maybe changing up the short description be a good idea.

[–] [email protected] 11 points 4 months ago

After 2 long years, my puzzle game, Drop It: Block Paradise, finally hit the 10 review threshold and now shows Positive. This is quite an accomplishment for myself. First of my Steam games to hit 10 reviews. And seems like all positive, I'm quite happy.

I originally came from the Nintendo Wii U indie scene, and when I decided to get back into gamedev & release on Steam I had no idea what I was doing. So I made the classic beginner mistake of just releasing it without any marketing or hype.. I didn't even know what Steam Next Fest was haha. But I'm glad to see my patience has finally won out.

Steam Link for anyone curious: https://store.steampowered.com/app/2265520/Drop_It_Block_Paradise/

 
[–] [email protected] 3 points 6 months ago

I was looking back at how much time I spent on my recent game, Rocket!, to see how many git commits I made for it. Was honestly way more than I originally thought.

 
[–] [email protected] 2 points 6 months ago

(sorry for the late reply), cool! Hope you enjoy it. Just put out a big new update to (hopefully) make it even better and easier to use. :)

[–] [email protected] 1 points 6 months ago
[–] [email protected] 2 points 6 months ago

Cool! Hope you enjoy it when you get a chance to play it. :)

 
 

Enter Bullet Heaven Festival, a reverse bullet hell celebration. Unleash relentless projectiles, upgrade abilities, conquer foes, and ascend to ultimate power!

 

Part of the ongoing Bullet Heaven 2.0 event!

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