JakenVeina

joined 1 month ago
[–] [email protected] 1 points 1 day ago

Every situtation is different, but in general, It's the same as the "innocent until proven guilty" concept: I'd rather give money to someone whose being dishonest than not give it to someone who really needs it. Cause I appreciate how close ANY of us are to homelessness and destitution in this world. My own generosity is my own generosity, not determined by the honesty, or lack thereof, of others.

[–] [email protected] 36 points 1 day ago* (last edited 1 day ago) (4 children)

Add a submission fee that gets refunded as part of the bounty payout, or if the reviewer otherwise judges the submission as obviously legitimate.

Donate all fee proceeds to charity, if you want to counter the any incentive to deny submissions for financial gain.

[–] [email protected] 8 points 1 day ago

In theory, that's what the control questions are for. You start with questions where the examiner knows the subject isn't lying, to establish a baseline, and lies are only determined by identifying deviations from that.

Still a debunked technology, at the end of the day. There"s too many assumptions still baked into tbe premise, and too many inaccuracies in the tech.

[–] [email protected] 2 points 1 day ago

All by hand, if you count blueprints. It got a LOT easier with 1.0, and then even easier than THAT with 1.1.

I've talked about it a little bit before, but that was on my now-defunct lemm.ee account. I'll see if I can dig up my previous comments later.

 

Next big project is gonna start here. I've got a big ol' clump of resources I need to harves from this area.

To start, I needed to pull a new branch off of the main tubeway, to carry the belts.

I brought that up to the node cluster, and roughed-in paths to all the nodes.

And did some some clear-cutting.

And that's all the beltwork laid in.

Also managed to get the big main chunk of the tubeway completed, including the giant vertical section. I'm quite happy with how that came out.

[–] [email protected] 2 points 2 days ago

Never really liked pgadmin, at all, so I definitely need to give this a look. The fact that it supports SQLite is a nice bonus, too.

 

Played more with my son today. He managed to complete Phase 1!

[–] [email protected] 3 points 3 days ago

This track always struck me as bizarre, within the album, but I eventually grew to love it.

[–] [email protected] 13 points 3 days ago

As awful as it is, YouTube's disdain for its viewers isn't really the big dealbreaker for me. It's their disdain for their content creators. If creators were treated like first-class citizens as much as ad sellers and copyright holders holders are, I'd absolutely subscribe to Premium. Creators get three strikes, but copyright trolls can submit as many bogus claims as they want. Ad companies get to dictate what videos their ads can and can't appear on, but creators have to put up with whatever ads YouTube decides should run on their videos. All this despite creators being far more critical to YouTube's success than ads.

 

My son wanted to play with me today, so that's what I did.

He pretty much just worked on this, while I explored and killed shit the whole time.

[–] [email protected] 3 points 4 days ago (2 children)

I don't play in creative mode, or with any cheats, if that's what you're asking. This save started from scratch and unlocked as I went along. It's my 3rd or 4th one, and is tied for the farthest I've ever progressed.

After going through the early game a few times now, I think my recommendation is a mix between the two: beeline (however much you're comfortable with) to a certain midpoint, where you've got most of the real powerful stuff unlocked, then start being more methodical/thoughtful/permanent. In this playthrough, I started building permanent stuff after unlocking coal power and Mk.3 belts, and I think that was actually early. I think I should have waited for Mk.4 belts. That ensures you have access to all the really important cosmetic buildables, like pillars and beams, as well as some really important functional stuff like smart splitters and trains.

 

We're finally there. The last last last thing to do, for this project. Like, actually. Just 3 unfinished miners, and that's it.

I really like how this walkway aesthetic came out. The new 1.1 build pieces are doing their job.

The slope transitions ended up slightly wonky, with the transition from 1m-thickness to 2m-thickness, then back to 1m. Doubling up on the covering cable looked marginally more acceptable than just leaving part of the foundations exposed.

And that's it! Actually! Project complete!

Wide shot of (mostly) the whole area, cause why not.

Traditional nerd docs.

[–] [email protected] 2 points 5 days ago

"Time for a bathroom break"? Where do you think she's tweeting from?

[–] [email protected] 4 points 5 days ago (1 children)
  • Always check the Subscriptions page first
  • Check Watch Later list, after that
  • scroll the Home page, after that

Have never seen a link to a "Trending" page or a "Trending Now" list in any of those spots.

[–] [email protected] 8 points 5 days ago

Goddamnit, why can't we get a militia that does some PRODUCTIVE sabotage?

 

The last thing to finish out this whole project is the resource trunks coming into the two satellite factories. Crude Oil, on this one in particular.

Definitely an opportunity for blueprints.

And one more, carrying Copper Ore.

.

Didn't quite get this one finished. Should be doable tomorrow.

 

Finishing out this building with walls. Had to move a few pipelines and power outlets that were in the way, but I forgot to get shots of those.

 

Oil Processing facility is next. Same treatment, starting with painting...

...and lighting.

 

Moving on, we have the copper processing facility, that feeds Circuitworks.

Painting, walls, windows, lighting... it's all just cosmetics at this point, just matching what we did at the main facility.

 

Yeah, it's been 3 months, but I can explain: Blue Prince came out. And then Nightreign.

But I spent the last week-and-a-half of June migrating the screenshots in the first 154 posts off of lemm.ee, before the shutdown, and that re-ignited my itch for Satisfactory.

The last building I was working on, back in April was the main facility for Circuitworks (Computers and High-Speed Connectors), and I actually finished it back then. I've had these screenshots sitting around since then.

So, picking up from there, I finished out all the tubeway around the area that I hadn't yet finalized by replacing the scaffolding with support pillars.

view more: next ›