MrKarato

joined 2 years ago
[–] [email protected] 14 points 5 months ago (1 children)

Just play until you don't feel like it anymore. If you need a milestone, clear a match/run/whatever on the highest difficulty. Or maybe every variety, so in Civ, a victory of each type. Or if you feel like going hard, find a rating you want to get and get there, like Celestial in Strive. I would say just play until you feel satisfied though. Don't worry about what others think of your completion metric. None will satisfy everyone.

[–] [email protected] 1 points 7 months ago

Playing other games. Only kind of a joke. It's important to pace myself so I don't burnout on the game too quick.

[–] [email protected] 6 points 11 months ago

Me and my friends got into Cube. We have 3, soon to be 5 cubes that we cycle through. Pauper, Peasant, Unpowered Legacy, soon to have a custom card, and legacy brawl cube. It's great.

[–] [email protected] 3 points 1 year ago

Subnautica of course was a banger, but recently I've been insanely addicted to Icarus. The mission oriented gameplay makes the survival gameplay less tedious even though I'm doing similar stuff. You drop down, figure out what you need to complete the mission, set up and get the mission done, then get out. You have meta progression to make missions quicker to work through and you have a levelling system to further impact your strength. Just a super satisfying loop to me.

[–] [email protected] 4 points 1 year ago

Can't say I expected the Swifty ban. Glad to see Modern get a bit healthier, though.

[–] [email protected] 4 points 1 year ago

Arkham Horror 3rd Edition. I was quite apprehensive since I hated 1st edition, but my friend is a huge Lovecraft Mythos fan so it hit the table. When I saw how different it was, I was much less nervous, and I had a good time. We played Focusing wrong for a bit before correcting. We ended up losing, but had a pretty good time. I'd play it again.

Spirit Island: Nature Incarnate. Played with just two people after Arkham. We are more experienced than the other players so we tried the thematic map. Whew, boy can that thing screw you over. Our first game was over in about 3 turns because my spirit couldn't grow to the board all the invaders were in. Attempt two, I replaced one of the growth powers and was able to respond to the early explores this time. My board had a couple explorers at the end of the game as my teammate scrambled to survive. I wish I could help more, but it was enough. I think thematic map is probably better with more spirits.

[–] [email protected] 2 points 1 year ago (1 children)

I've become a pretty big fan of Game genic. In particular, I use the 600 Card Lair for storing my cube. I highly recommend them, the quality is great. The Dungeon would probably be what you are looking for.

5
submitted 2 years ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I have accidentally fallen into the role of coordinator for my group. How do you guys like to organize? I'll describe the ideal app I'd like in the event you guys know of one that fulfills it.

I'd like a shared calendar application that we can all see. I'd like some way for discussions about the events to happen. Like it has a discussion page per event. Discord integration of some kind would be awesome.

EDIT: I ended up using the discord bit called Raid Planner. It has a web UI calendar and has automatic thread creation.

[–] [email protected] 1 points 2 years ago

Yay, congrazzles

[–] [email protected] 2 points 2 years ago

Makes me sad to see Captain D doesn't like ARGs. But great video with impressive editing as usual.

[–] [email protected] 10 points 2 years ago

Probably quite lukewarm at this point, but Gloomhaven. Too much effort to set up and manage, losing often is annoying, losing often with no consequences for losing is even more annoying. It always felt like it would be better as a video game, and guess what? There is one now. It's probably good.

[–] [email protected] 15 points 2 years ago (4 children)

When the big brother dies in Brothers: A Tale of Two Sons. The game is short, but does a great job of getting you emotionally attached to these brothers. Even through the controls, you control both brothers at once with each getting half of your controller. When he dies, it also essentially kills half of your controller. I found myself trying to move the brothers together as I have for the rest of the game.

7
6.45 Patch Notes (na.finalfantasyxiv.com)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

I have a weekly board game meeting and I thought it would be fun to have the difficulty of the games change with every week. So like one week is light, then medium, then heavy. The light and medium week made sense, but then I discovered I had very few "Heavy" games.

A couple made sense, Millennium Blades and Argent: the Consortium still feel like a lot of thinking for me, even though I've played them a lot. But Spirit Island towered over my entire collection and I feel it is much easier to get into than the other two games. Also, Dead of Winter ended up in heavy games because of how I broke down the system.

I just used BGG's average weight metric to categorize my games. Light is 1.99 and lower, Medium is 2.0 to 2.99, and heavy is 3.00 and higher.

Maybe I'm just making the tiers incorrectly. Any ideas? Also, any discussion on what you feel makes a game "complex" would be fun to read about.

[–] [email protected] 1 points 2 years ago

Bullet (♥️ or ⭐) are fun board game adaptations of the Shmup video game genre. It plays kind of like Bejeweled or Tetris attach where each player fights to stay alive in a fast paced struggle for survival. In solo (or multiplayer), every heroine has a boss side you (and friends) can fight with unique powers and styles of fighting. Bosses have scaling values so you can play solo fairly. The boss mode also allows for more thinking, as it disabled the real time timer of multiplayer.

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